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  1. Dec 9, 2021 · Rumbleverse, revealed during The Game Awards, is a free-to-play title published by Epic Games and set to enter early access on Feb. 8. It will be available on PC via the Epic Games Store, PlayStation 4, PlayStation 5, Xbox Series X/S, and Xbox One consoles and support crossplay and cross-progression.

  2. r/rumbleverse: Rumbleverse was a free-to-play, 40-player Brawler Royale available on PC, Xbox, and PlayStation. This subreddit is for the community…

  3. www.ign.com › articles › rumbleverse-reviewRumbleverse Review - IGN

    • A battle royal rumble.
    • Ready to Rumble
    • Who's The Greatest Wrestler of All Time?
    • Extreme Rules
    • Microtransaction Reaction
    • Verdict
    • GeneratedCaptionsTabForHeroSec

    By Mitchell Saltzman

    Updated: Aug 16, 2022 7:34 pm

    Posted: Aug 16, 2022 7:02 pm

    Much of the joy from any good battle royale is derived from the feeling of making big plays, and hoo boy! If there’s one thing that Rumbleverse is good at, it’s setting you up for opportunities for big plays. The latest from Iron Galaxy Studios (the developers of Divekick and seasons 2 and 3 of Killer Instinct) Rumbleverse is a free-to-play, melee-driven battle royale with a very Fortnite’y, but nonetheless charming cartoony artstyle, infused with all of the pomp and grandeur of professional wrestling. One moment you’ll be Irish-Whipping an opponent into a wall for a brutal wall combo, the next you’ll be chokeslamming bodies off of skyscrapers, and occasionally giant-swinging them into the ocean. It’s silly fun at its best, and while there are several painful moments in the form of slow matchmaking, a variety of latency-related bugs, and a shop that feels a bit understocked and pricey compared to what the competition offers (at least right out of the gate) Rumbleverse is nonetheless one of the most unique battle royales in recent memory and a breath of fresh air in a crowded genre.

    The basics of Rumbleverse will be familiar: 40 players drop into a humongous map, scrounge around to find loot, and then battle it out, until there’s only one person remaining. But Rumbleverse isn’t content to copy and paste its gameplay, and so it tweaks just about every element of that well-established formula in interesting ways.

    For one, there’s no traditional gear or inventory – no guns, no armor, no grenades, and no hyper-specific attachments or augments to manage. Instead, you fight with your fists, feet, and whatever street signs you can rip from out of the ground. (There’s still some loot to gather: rather than searching out gear, you collect stat-increasing protein powders that buff your health, stamina, or damage; and also gather skill manuals that teach you a variety of special moves.) The thing I love about this is that Rumbleverse completely avoids that feeling of helplessness that almost every battle royale has at the start of a match when you’re stuck without a weapon. It makes early engagements so much more fun when you drop into a hot starting area – you don’t have to just immediately run off and try to find the nearest weapon to defend yourself. Some of the most fun I’ve had is dropping on the giant trophy statue and trying to knock everyone off right at the start in order to claim all the high-value loot lying on top. It feels like a mini victory on its own.

    It certainly tracks that Rumbleverse’s developer is partially responsible for one of the best fighting games of the last decade in Killer Instinct, because it’s very easy to see the fighting game sensibilities at the heart of Rumbleverse’s combat. The fighting revolves around largely the same kind of rock, paper, scissors system that most fighting games adhere to: Guarding beats strikes, grappling beats guarding, and strikes beat grapples. There is, of course, added nuance thanks to the addition of special attacks, weapon attacks, power attacks, and super moves, but by and large, Rumbleverse’s combat system is very easy to understand even at just a glance.

    Rumbleverse's combat system is very easy to understand even at just a glance

    But there’s so much more to it than just that, and mind games are at play in just about every interaction. Do you rush in with a risky dropkick and hope that they do practically anything other than just block? Do you rush in and then roll to try and bait out an attack? Just like any good fighting game, Rumbleverse always keeps my brain firing at full speed in every single encounter, and the feeling of outplaying your opponent by reading and appropriately responding to their actions is just the best.

    Ric Flair

    Bret Hart

    Shawn Michaels

    John Cena

    The Rock

    Stone Cold Steve Austin

    Rumbleverse has a couple of other twists on the typical battle royale formula tucked away in its tights. For one, it incentivizes everyone to get into scraps and put themselves at risk by rewarding them with random perks once they hit certain milestones of damage inflicted. These perks may not seem like much early on, and truthfully, I didn’t even notice them at all in my first couple of games, but they truly are difference makers if you have the means and the knowledge to put them to use. One will restore your health if you stand still for a period of time; another adds an explosive effect to your standard three-hit combo, making it capable of wall bouncing; and another still will add a follow-up dive-bomb attack to your dropkick, making it deal a bunch more damage. They strike a nice balance by being just powerful enough to give anybody using them an edge, without feeling like those without them simply don’t have a chance. They’re also just a nice randomized element that makes every round of Rumbleverse feel different.

    Another big difference is that the ring that slowly closes in at timed intervals, shrinking the available play space, doesn’t actually deal any damage. Instead, in true pro wrestling fashion, staying outside the ring will initiate a countdown from 10, and if you’re caught outside when the count reaches zero you’re disqualified. I love this change, especially once things get down to the final few players and the playfield is so tiny that you can’t help but run out of the ring from time to time. It also creates some extremely tense moments where you just make it back in before the 10 count, or try to stop someone else from making it back in before they get DQ’d.

    It also creates some extremely tense moments where you just make it back in before the 10 count.

    Unfortunately, while Rumbleverse impresses on a mechanical level, on a technical level it’s been struggling in its first couple of days since its launch. Apart from tedious queue times at start up, occasional server disconnections, and difficulties logging in, it also takes an extraordinarily long time to drop into a match, and more than a few of the matches I’ve played have been affected by latency to the point where it’s just not fun to play.

    That said, there have already been steps made towards improvement as I continued playing over the launch weekend. The servers went from being nearly unplayable the first Saturday after launch to largely without issue by the very next day. The queue and matchmaking times are still longer than I’d hoped, but it’s at least a great sign for Rumbleverse’s continued health that the fixes that the developers are implementing are making noticeable differences.

    As far as the free-to-play aspect goes, Rumbleverse is pretty standard. There’s a shop with a rotating supply of clothes, emotes, and so on, but fans will also send you a variety of customizable items when you reach new levels of fame, just by playing and earning fame points. Building my closet of tops, tights, masks, and profile backgrounds has definitely been on the slow side, with you only getting two or three items every level up, with those items very often just being something super insignificant, like a new stat sticker to put on your profile, or a new border. The shop is pretty barren right now, and the prices seem a bit on the high side for what you get. As an example, a simple emote that just shoots off some pyro costs $10. For my 10 bucks, I’d personally hope for something with a little more animation, or music, or some sort of flair at the very least. There’s a lot of potential in what they can do with the pro wrestling theme in terms of these emotes and costumes, so hopefully future updates to the shop come with some more appealing items.

    And as of this writing a battle pass is on the way, along with the start of season one on August 18, so we’ll no doubt get a better idea of what to expect from the inaugural season of content updates in due time.

    If it can get its technical issues under control quickly (and progress is already being made on that front), Rumbleverse’s fantastic wrestling-flavored gameplay has everything going for it to become the next big thing in the battle royale genre. Once I was in a match slammin’ bodies, slappin’ chests, and RKO’ing dudes from out of nowhere, it quickl...

    Rumbleverse is a free-to-play, melee-driven battle royale with a cartoony artstyle and wrestling moves. It's a unique and fun game with great combat mechanics, but also has some issues with matchmaking, bugs, and shop prices.

  4. en.wikipedia.org › wiki › RumbleverseRumbleverse - Wikipedia

    Rumbleverse was a free-to-play brawler battle royale video game developed by Iron Galaxy and published by Epic Games Publishing. The game was released for Windows via Epic Games Store, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S on August 11, 2022. The servers shut down on February 28, 2023, six months after its launch.

  5. www.youtube.com › c › rumbleverseRumbleverse - YouTube

    Watch official videos for Rumbleverse, a free-to-play, 40-player Brawler Royale set in Grapital City. See trailers, developer streams, title fights, playground tips and more on this channel.

  6. 6.12K subscribers. Subscribed. 839. 42K views 1 year ago. Rumbleverse is live! The wait is over. The Battle Barge is open and the fight to become the champions of Grapital City has begun on...

    • 1 min
    • 42.6K
    • Rumbleverse
  7. Dec 9, 2021 · 6.18K subscribers. Subscribed. 756. 34K views 2 years ago. Welcome to Grapital City, where everyone lives for the fight and dreams of becoming a champion. Rumbleverse is a free-to-play, 40-player...

    • Dec 10, 2021
    • 36.4K
    • Rumbleverse
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