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SEGA SAMMY HOLDINGS is a Japanese entertainment company that operates in various fields such as games, amusement, sports and hospitality. Find the latest news, financial reports, stock information and sustainability initiatives of the group on its official website.
- News Release
IR news and information of SEGA SAMMY HOLDINGS INC. are...
- Corporate Information
We have established the Group Mission (Our Purpose), Vision...
- Investor Relations
Management Policy. Management Policy TOP; Message from...
- Sustainability
Focus3 | SEGA SAMMY Sustainability Weeks Focus4|Supporting...
- Sports
Formed in August 2005, SEGA SAMMY BASEBALL aims to compete...
- News Release
- Open2,265.50High2,272.50Low2,245.00
- Mkt Cap488.19BP/E (TTM)15.06Div & Yield50.00 & 2.20%
- Prev. Close2,277.5052 Wk. Low1,705.0052 Wk. High3,219.00
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Sega Sammy Holdings Inc. [a] (also known as the Sega Sammy Group) is a Japanese global holding company and conglomerate formed from the merger of Sega and Sammy Corporation in 2004. Both companies are involved in the amusement industry (Sega with arcade and home video games, Sammy with pachinko machines). [3]
Feb 13, 2024 · GAN shareholders approved the merger agreement and merger of GAN and a subsidiary of SEGA SAMMY CREATION INC., an affiliate of SEGA SAMMY HOLDINGS. The merger is expected to occur in late 2024 or early 2025 and GAN will cease to be a publicly-traded company.
Find the latest Sega Sammy Holdings Inc. (SGAMY) stock quote, history, news and other vital information to help you with your stock trading and investing.
Learn about the history of SEGA SAMMY HOLDINGS, the holding company that integrates SEGA and Sammy in 2004. See the milestones and events of each company in the fields of consumer game, pachislot, darts, golf, animation and more.
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Find the latest Sega Sammy Holdings Inc. (6460.T) stock quote, history, news and other vital information to help you with your stock trading and investing.
Oct 4, 2004 · The new holding company, led by Sammy CEO Hajime Satomi, aimed to become the world's top entertainment industry. It focused on arcade and pachinko businesses, while continuing to develop games for home consoles.