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  1. Microsoft Office - Wikipedia

    en.wikipedia.org › wiki › Microsoft_Office

    4 days ago · Core apps and services. Microsoft Word is a word processor included in Microsoft Office and some editions of the now-discontinued Microsoft Works.The first version of Word, released in the autumn of 1983, was for the MS-DOS operating system and introduced the computer mouse to more users.

  2. Comparison of file archivers - Wikipedia

    en.wikipedia.org › wiki › List_of_file_archivers

    Jul 22, 2021 · Information about what archive formats the archivers can write and create. External links lead to information about support in future versions of the archiver or extensions that provide such functionality. Note that gzip, bzip2 and xz are compression formats rather than archive formats. File archivers. ZIP.

  3. Comparison of raster graphics editors - Wikipedia

    en.wikipedia.org › wiki › List_of_raster_graphics

    Jul 29, 2021 · Operating system support. The operating systems on which the editors can run natively, that is, without emulation, virtual machines or compatibility layers. In other words, the software must be specifically coded for the operation system; for example, Adobe Photoshop for Windows running on Linux with Wine does not fit.

  4. Xojo - Wikipedia

    en.wikipedia.org › wiki › REAL_Studio

    Jul 22, 2021 · History. In 1997 FYI Software, founded by Geoff Perlman, bought CrossBasic, which had been marketed by its author Andrew Barry as a shareware product. CrossBasic got its name from its ability to compile the same programming code for the classic Mac OS and the Java virtual machine (although the integrated development environment was Mac only).

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    • Xojo 2021R2, / July 22, 2021; 0 days ago
  5. GNU General Public License - Wikipedia

    en.wikipedia.org › wiki › GPLv3+

    4 days ago · Website. www .gnu .org /licenses /gpl .html. The GNU General Public License ( GNU GPL or simply GPL) is a series of widely used free software licenses that guarantee end users the freedom to run, study, share, and modify the software. The licenses were originally written by Richard Stallman, founder of the Free Software Foundation (FSF), for ...

  6. Comparison of project management software - Wikipedia

    en.wikipedia.org › wiki › Comparison_of_project

    Jul 29, 2021 · Software Collaborative software Issue tracking system Scheduling Project portfolio management Resource management Document management Workflow system

  7. Jul 08, 2021 · This resulted in shareware, demos and demo discs, free slices of playable content that spawned one of the most interesting phases in the gaming. The earliest roots of the demo as we know it can be ...

  8. Eddie Vedder - Wikipedia

    en.wikipedia.org › wiki › Eddie_Vedder

    3 days ago · Eddie Jerome Vedder (born Edward Louis Severson III; December 23, 1964) is an American singer, musician and songwriter, best known as the lead vocalist, one of four guitarists, and the primary lyricist of the American rock band Pearl Jam. He also appeared as a guest vocalist in Temple of the Dog, the one-off tribute band dedicated to the late ...

  9. Minecraft But Its 3D Shareware - YouTube

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    Jul 26, 2021 · please like and sub and comment for more content

  10. Quake (video game) - Wikipedia

    en.wikipedia.org › wiki › ARQuake
    • Gameplay
    • Plot
    • Development
    • Reception
    • Speedruns
    • Legacy
    • Expansions and Ports
    • See Also
    • External Links

    In Quake's single-player mode, players explore and navigate to the exit of each Gothic and dark level, facing monsters and finding secret areas along the way. Usually there are switches to activate or keys to collect in order to open doors before the exit can be reached. Reaching the exit takes the player to the next level. Before accessing an episode, there is a set of three pathways with easy, medium, and hard skill levels. The fourth skill level, "Nightmare", was "so bad that it was hidden, so people won't wander in by accident";the player must drop through water before the episode four entrance and go into a secret passage to access it. Quake's single-player campaign is organized into four individual episodes with seven to eight levels in each (including one secret level per episode, one of which is a "low gravity" level that challenges the player's abilities in a different way). As items are collected, they are carried to the next level. If the player's character dies, he must...

    In the single-player game, the player takes the role of the protagonist known as Ranger (voiced by Trent Reznor) who was sent into a portal in order to stop an enemy code-named"Quake". The government had been experimenting with teleportation technology and developed a working prototype called a "Slipgate"; the mysterious Quake compromised the Slipgate by connecting it with its own teleportation system, using it to send death squads to the "Human" dimension in order to test the martial capabilities of humanity. The sole surviving protagonist in "Operation Counterstrike" is Ranger, who must advance, starting each of the four episodes from an overrun human military base, before fighting his way into other dimensions, reaching them via the Slipgate or their otherworld equivalent. After passing through the Slipgate, Ranger's main objective is to collect four magic runes from four dimensions of Quake; these are the key to stopping the enemy later discovered as Shub-Niggurathand ending the...

    A preview included with id's very first release, 1990's Commander Keen, advertised a game entitled The Fight for Justice as a follow-up to the Commander Keen trilogy. It would feature a character named Quake, "the strongest, most dangerous person on the continent", armed with thunderbolts and a "Ring of Regeneration". Conceived as a VGA full-color side-scrolling role-playing game, The Fight for Justicewas never released. Lead designer and director John Romero later conceived of Quake as an action game taking place in a fully 3D world, inspired by Sega AM2's 3D fighting game Virtua Fighter. Quake was also intended to feature Virtua Fighter influenced third-person melee combat. However, id Software considered it to be risky. Because the project was taking too long, the third-person melee was eventually dropped. This led to creative differences between Romero and id Software, and eventually his departure from the company after Quake was released. Even though he led the project, Romero...

    Sales

    According to David Kushner in Masters of Doom, id Software released a retail shareware version of Quake before the game's full retail distribution by GT Interactive. These shareware copies could be converted into complete versions through passwords purchased via phone. However, Kushner wrote that "gamers wasted no time hacking the shareware to unlock the full version of the game for free". This problem, combined with the scale of the operation, led id Software to cancel the plan. As a result,...

    Critical reviews

    Quake was critically acclaimed on the PC. Aggregating review websites GameRankings and Metacritic gave the original PC version 93% and 94/100, and the Nintendo 64 port 76% and 74/100. A Next Generation critic lauded the game's realistic 3D physics and genuinely unnerving sound effects. GamePro said Quakehad been over-hyped but is excellent nonetheless, particularly its usage of its advanced 3D engine. The review also praised the sound effects, atmospheric music, and graphics, though it critic...

    As an example of the dedication that Quake has inspired in its fan community, a group of expert players recorded speedrun demos (replayable recordings of the player's movement) of Quake levels completed in record time on the "Nightmare" skill level. The footage was edited into a continuous 19 minutes, 49 seconds demo called Quake done Quick and released on June 10, 1997. Owners of Quakecould replay this demo in the game engine, watching the run unfold as if they were playing it themselves. This involved a number of players recording run-throughs of individual levels, using every trick and shortcut they could discover in order to minimize the time it took to complete, usually to a degree that even the original level designers found difficult to comprehend, and in a manner that often bypassed large areas of the level. Stitching a series of the fastest runs together into a coherent whole created a demonstration of the entire game. Recammingis also used with speedruns in order to make t...

    The source code of the Quake and QuakeWorld engines was licensed under the GPL on December 21, 1999. The id Software maps, objects, textures, sounds, and other creative works remain under their original proprietary license. The shareware distribution of Quake is still freely redistributable and usable with the GPLed engine code. One must purchase a copy of Quake in order to receive the registered version of the game which includes more single-player episodes and the deathmatch maps. Based on the success of the first Quake game, and later published Quake II and Quake III Arena; Quake 4 was released in October 2005, developed by Raven Software using the Doom 3engine. Quake was the game primarily responsible for the emergence of the machinima artform of films made in game engines, thanks to edited Quake demos such as Ranger Gone Bad and Blahbalicious, the in-game film The Devil's Covenant, and the in-game-rendered, four-hour epic film The Seal of Nehahra. On June 22, 2006, it had been...

    There were two official expansion packs released for Quake. The expansion packs pick up where the first game left off, include all of the same weapons, power-ups, monsters, and gothic atmosphere/architecture, and continue/finish the story of the first game and its protagonist. An unofficial third expansion pack, Abyss of Pandemonium, was developed by the Impel Development Team, published by Perfect Publishing, and released on April 14, 1998; an updated version, version 2.0, titled Abyss of Pandemonium – The Final Mission was released as freeware. An authorized expansion pack, Q!ZONE was developed and published by WizardWorks, and released in 1996. An authorized level editor, Deathmatch Maker was developed by Virtus Corporation and published by Macmillan Digital Publishing in 1997. It contained an exclusive Virtus' Episode. In honor of Quake's 20th anniversary, MachineGames, an internal development studio of ZeniMax Media, who are the current owners of the Quake IP, released online a...

    Quake at Curlie
    Quake: Scourge of Armagon at MobyGames
    Quake: Dissolution of Eternity at MobyGames
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