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  1. Jan 2, 2019 · The landmark book in the technique was "Structured Programming" (Academic Press 1972), which contained three sections: "Notes on Structured Programming" by Edsger W. Dijkstra, "Notes on Data Structuring" by C.A.R. Hoare, and "Hierarchical Program Structures" by Ole-Johan Dahl and C.A.R Hoare. The last section introduced Simula and its object ...

  2. Structured Programming Kenneth Leroy Busbee and Dave Braunschweig. Overview. Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines in contrast to using ...

  3. The structured program theorem is a theorem in programming and computer science. A computer program can be split into pieces of code that do a certain task. According to the structured program theorem, these smaller tasks can be combined in only three ways to get any larger task done. A program gets a large task done by splitting it into many ...

  4. In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer references a location in memory, and obtaining the value stored at that location is known as dereferencing the ...

  5. Yes, it's C-legal. It may be poor program design from a "standard practice" perspective. However it's good program design from a JSP perspective. Remember that the point of JSP is to make the structure of the program match the structure of the input/output data. And that includes variable declarations.

  6. struct (C programming language) A struct in the C programming language (and many derivatives) is a composite data type (or record) declaration that defines a physically grouped list of variables under one name in a block of memory, allowing the different variables to be accessed via a single pointer or by the struct declared name which returns ...

  7. In computer science, imperative programming is a programming paradigm of software that uses statements that change a program's state. In much the same way that the imperative mood in natural languages expresses commands, an imperative program consists of commands for the computer to perform. Imperative programming focuses on describing how a ...

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