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In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer references a location in memory, and obtaining the value stored at that location is known as dereferencing the ...
In computing, subject-oriented programming is an object-oriented software paradigm in which the state (fields) and behavior (methods) of objects are not seen as intrinsic to the objects themselves, but are provided by various subjective perceptions ("subjects") of the objects. The term and concepts were first published in September 1993 in a ...
Dec 22, 2016 · Structured programming is a logical programming method that is considered a precursor to object-oriented programming (OOP). Structured programming facilitates program understanding and modification and has a top-down design approach, where a system is divided into compositional subsystems.
ISPF. In computing, Interactive System Productivity Facility ( ISPF) [1] is a software product for many historic IBM mainframe operating systems and currently the z/OS and z/VM operating systems that run on IBM mainframes. It includes a screen editor, the user interface of which was emulated by some microcomputer editors sold commercially ...
Purely functional programming. In computer science, purely functional programming usually designates a programming paradigm —a style of building the structure and elements of computer programs—that treats all computation as the evaluation of mathematical functions . Program state and mutable objects are usually modeled with temporal logic ...
In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs) are programming language commands for handling decisions. Specifically, conditionals perform different computations or actions depending on whether a programmer-defined Boolean condition evaluates to true or false. In terms of ...
A Nassi–Shneiderman diagram (NSD) in computer programming is a graphical design representation for structured programming. This type of diagram was developed in 1972 by Isaac Nassi and Ben Shneiderman who were both graduate students at Stony Brook University. These diagrams are also called structograms, as they show a program's structures.