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  1. Takashi Tezuka (手塚 卓志, Tezuka Takashi, born November 17, 1960) is a Japanese video game designer, director, and producer. He is a senior officer in Nintendo's Entertainment Planning & Development division and is an Executive Officer at Nintendo itself.

    Year
    Title
    Role
    2024
    Senior supervisor
    2023
    Supervisor
    2023
    Producer
    2023
    Producer
    • 1984–present
    • November 17, 1960 (age 62), Osaka, Japan
  2. Jun 28, 2019 · Jun 28, 2019, 12:30 PM UTC. When Takashi Tezuka served as assistant director on the very first Super Mario Bros. for the NES, creating levels was a laborious, time-consuming process. First, a...

  3. Sep 4, 2023 · By Kat Bailey , Ryan McCaffrey. Updated: Sep 4, 2023 8:05 am. Posted: Sep 4, 2023 8:00 am. How do you top a new theme park and a billion dollar animated movie? Nintendo will try to answer that...

    • Kat Bailey
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  5. Apr 30, 2024 · Features. Nintendo. Japan. Industry. Anniversary. Feature: "It's Fun, So It's Okay!" - Celebrating Takashi Tezuka's Astonishing 40-Year Nintendo Career. A look back at a glittering catalogue....

    • Gavin Lane
    • Editor
    • Mentorship is an unwritten part of the job for one of Nintendo’s most senior (and most decorated) developers.
    • Super Mario Bros. Wonder - August 2023 Screenshots

    By Ryan McCaffrey

    Posted: Sep 1, 2023 2:00 pm

    Super Mario Bros. Wonder producer Takashi Tezuka has a resume that would make him a household name at just about any other game developer or publisher. But at the famously secretive Nintendo, individual developers are rarely given a chance to speak publicly. Instead, the games are left to speak for themselves. But this week in New York City, I had the distinct privilege to speak to Tezuka-san, who joined Nintendo in 1984 and was a game designer and producer on the original Super Mario Bros., the original Legend of Zelda, and the Super NES classic The Legend of Zelda: A Link to the Past. Read that again. Three of the greatest games of all-time!

    As such, I was curious if he felt he commanded instant respect from the rest of the development team. “Well, I don’t know if that’s true or not…” he began with a laugh, before Mouri-san, who himself has been with Nintendo since 1997, interjected. “It’s definitely true,” Wonder’s director said.

    Tezuka-san proceeded to tell a story: “But there are a lot of people who want to talk to me. Within our development area we have some small tables with snacks on them, and those are really just traps to entice me to come into that area.” Both men laughed. “So when I’m lured in to take a snack, that’s when they pounce and start talking to me. And they don’t need to do that because I really want to speak with and interact with as many of the younger staff members as I possibly can. And I’m always telling them very frankly, ‘If you have something you want to ask me or something you want to talk about, just come on up.’”

    “I’m very very interested to see how the younger generation of players interact with Mario. How do they play Mario? How does that differ from the way I traditionally played Mario? How do they think of him as a character?”

    As Tezuka-san also produced both Super Mario Maker games, I wanted to know if he thought those two games in particular, given their core build-your-own-Mario-levels ethos, have shaped the way that the younger Nintendo developers think about building a Mario game. “I really hope that Mario Maker is impacting the really young players,” he said. “Not so much the staff, but the really young children. I would love it if some of those young children would be interested, through Mario Maker, in the game industry and creating games – and if they eventually came to work at Nintendo that would be wonderful.” He paused to laugh, and added, “It’s not Mario Maker, but we do have a staff member who played Mario Paint as a child and became interested in the creation of video games and now works at Nintendo.”

    For more on Super Mario Bros. Wonder, don’t miss our first hands-on preview as well as more from my conversation with Mouri-san and Tezuka-san, including their story of how Mario creator Shigeru Miyamoto didn’t like the initial design for Elephant Mario.

  6. Apr 16, 2024 · Takashi Tezuka, sometimes credited under the name Ten Ten, is a veteran video game designer currently working for Nintendo. As a graduate of the Design Department of Osaka University of Arts, he joined Nintendo in 1984 and set to work alongside...

  7. Mar 29, 2024 · According to producer Takashi Tezuka, who has worked on the franchise since the original Super Mario Bros., the game had not only a large development team but also an extended ideation process...

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