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  1. 3 days ago · Marvel Graphic Novel: Cloak and Dagger - Predator and Prey, Strange Tales (vol. 2) #7, Mutant Misadventures of Cloak and Dagger #1-13, Cloak and Dagger (vol. 3) 14-19, and material from Strange Tales (vol. 2) #3-6 and 8-19 November 2021 978-1302930677: Cloak & Dagger: Shades of Gray: Cloak and Dagger: Marvel Digital Original - Shades of Gray #1-3

  2. 4 hours ago · The New Mutants #1 (Marvel, 1983) CGC NM/MT 9.8 White pages. Second appearance of the New Mutants. Origin - Available at Sunday, Monday & Tuesday Comic...

  3. 5 days ago · The first American graphic novel, ‘Blackmark,’ was created by Gil Kane in 1971, but it was ‘The Death of Captain Marvel’ by Jim Starlin in 1982 that put graphic novels on the map. The Rise and Fall of Graphic Novels. From Marvel and DC to Image, DarkHorse, and IDW, there has been an influx of well-known graphic novels on the scene.

  4. 4 days ago · Farrar, Straus and Giroux. The tale of Meg Murry, Charles Wallace Murry, and Calvin O’Keefe was adapted into an Eisner Award-winning graphic novel by cartoonist Hope Larson ( Batgirl) back in ...

  5. 5 days ago · The Brotherhood of Mutants (originally known as the Brotherhood of Evil Mutants, sometimes referred to as the BoEM [2] or B.O.E.M [3]) is a fictional group of mutants appearing in American comic books published by Marvel Comics. The Brotherhood are among the chief adversaries of the X-Men .

  6. 6 days ago · Published May 16, 2024. Meet Apocalypse, the X-Men's Ancient Nemesis. Who is En Sabah Nur? Learn about the origins of Apocalypse, the ancient mutant whose grand plans for mutantkind often put him in conflict with the X-Men. by Tim Webber. Patience is a virtue, and no one understands that better than Apocalypse.

  7. May 15, 2024 · On this page, you can learn about the history and impact of graphic novels, discover resources for creating your own graphic novels, and get inspired by some of the genre's most celebrated authors and artists. If you're a teacher, check out this collection of resources for leveraging the power and popularity of graphic novels in the classroom.

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