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  1. The Shape of Water (2017) - IMDb

    Dec 22, 2017 · Directed by Guillermo del Toro. With Sally Hawkins, Octavia Spencer, Michael Shannon, Doug Jones. At a top secret research facility in the 1960s, a lonely janitor forms a unique relationship with an amphibious creature that is being held in captivity.

    • (369.1K)
    • Guillermo Del Toro
    • R
    • 2 min
  2. The Shape of Water - Wikipedia

    2 days ago · The Shape of Water is a 2017 American romantic fantasy drama film directed by Guillermo del Toro and written by del Toro and Vanessa Taylor. It stars Sally Hawkins, Michael Shannon, Richard Jenkins, Doug Jones, Michael Stuhlbarg, and Octavia Spencer.

    • Guillermo del Toro
    • Guillermo del Toro, J. Miles Dale
    • THE SHAPE OF WATER | Official Trailer | FOX Searchlight
    • The Shape of Water Trailer #1 (2017) - Movieclips Trailers
    • The Shape Of Water Trailer
    • Trailer
  3. The Shape of the Surface of Water — Jeffery Oliver

    3 days ago · “Nothing is softer or more flexible than water, yet nothing can resist it.” — Lao Tzu It’s winter so I’ve been thinking a lot about water. How it’s all around us here in Idaho as rain on the roads, or ice, as fog in the air, as snow on the hills, and how weird it is that regardless of temperature,

  4. The latest tweets from @shapeofwater

  5. January 8 – The Shape of Water | StoryBoard Development Group

    5 days ago · Festivals & Awards: The Shape of Water premiered at the Venice International Film Festival where it won the prestigious Golden Lion and three other awards. It has also played at festivals in Toronto, Telluride, Rio de Janeiro, London, Vienna, Chicago, Tokyo, Napa Valley, and Key West, and was named one of American Film Institute’s top ten ...

  6. Drop (liquid) - Wikipedia

    2 days ago · Rain water flux from a canopy. Among the forces that govern drop formation: surface tension , cohesion , Van der Waals force , Plateau–Rayleigh instability . A drop or droplet is a small column of liquid , bounded completely or almost completely by free surfaces .

  7. Michael Stuhlbarg - IMDb

    4 days ago · Michael Stuhlbarg, Actor: A Serious Man. Michael Stewart Stuhlbarg was born in Long Beach, California. He attended UCLA, and then The Juilliard School in New York City, where he graduated with a Bachelor of Fine Arts. His other studies included time at the Vilnius Conservatory in Lithuania, the British American Drama Academy at Baliol and Keble Colleges at Oxford, and the National Youth ...

  8. シェイプ・オブ・ウォーター - Wikipediaシェイプ・オブ...

    3 days ago · 『シェイプ・オブ・ウォーター』(The Shape of Water)は、2017年のアメリカ合衆国の恋愛ドラマ映画。ギレルモ・デル・トロが監督を務め 、ヴァネッサ・テイラーと共同で脚本も担当している。

  9. Water – Official Minecraft Wiki
    • Occurrence
    • Obtaining
    • Behavior
    • Data Values
    • Trivia
    • Gallery

    Natural generation

    Water naturally generates in the Overworld to form oceans, lakes, rivers and springs. It also generates in villages, desert wells, strongholds, woodland mansions, and ocean monuments. Water never generates in the Nether and instantly disappears or "evaporates" into steam if placed there with a bucket. However, water can be placed in the Nether in a cauldron.In Bedrock Edition, water also generates as part of underwater ruins with loot chests, but only two water blocks generate: 1. One water b...

    Water blocks do not exist as items,‌[Java Edition only] but water can be collected by using a bucket on a water source block or a full cauldron. In Bedrock Edition, it may be obtained as an item via inventory editing.


    The texture of water in Bedrock Edition is somewhat different from the current Java Edition texture, as it uses the pre-1.13texture.


    The button for swimming is the same as the button for jumping; non-swimming players and mobs sink slowly in water. Holding the swim button raises the player through the water, and when the surface is reached, the player bobs up and down. The crouch button can be used to sink faster. The runbutton can be used to put the player in "swim mode" when the player is completely submerged in water. When in swim mode, the player is horizontal and one block high. The player has an arm-waving animation w...


    Water spreads horizontally and downward into nearby airblocks. Water can spread downward until it reaches the bottom of the world, and 7 blocks away horizontally from a source block on a flat surface. Water spreads at a rate of 1 block every 5 game ticks, or 4 blocks per second. When spreading horizontally, a weight is assigned to every direction water can flow to. For each direction, this weight is initially set to 999. Then, for every adjacent block, it can flow into, it tries to find a way...


    Java Edition: Bedrock Edition: Water spends most of its time as stationary, rather than 'flowing' – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, water changes to 'flowing', updates its level, then changes back to stationary. Water springs are generated as flowing, and oceans, lakes, and rivers are generated as stationary. This happens before most types of generated structureare created, and the main cause of...

    Block data

    If bit 0x8 is set, this liquid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, because this block is then at its highest fluid level. The lower three bits are the fluid block's level. 0x0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 0x1 is next highest, 0x2 lower, on through 0x7, the lo...

    Block states

    Java Edition: Bedrock Edition: Water and flowing water

    While underwater, the player's FOV (field of vision) is lowered by 10 to simulate light refraction.
    The old water texture can still be found in the assets and is used in the game if the player is underwater.
    Water does not prevent explosions from activating. This effect is due to water's very high blast resistance, causing it to absorb any normal blasts, with the exception of explosions from underwater...
    If a player with the levitation debuff is touching water, the effects of levitation are completely negated.
    The water animation as it appears from release 1.5 until the 1.13 update.
    Underwater particles, or "bubbles".
    A "leaky" roof. Notice the particles dripping from the block.
    Water that is underground, but is still part of 2 different biomes. The color is split.
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