Search results
Jul 12, 2022 · Raster and vector graphics. All computer art is digital, but there are two very different ways of drawing digital images on a computer screen, known as raster and vector graphics. Simple computer graphic programs like Microsoft Paint and PaintShop Pro are based on raster graphics, while more sophisticated programs such as CorelDRAW, AutoCAD ...
1950s. 1960s. 1970s. 1980s. 1990s. 2000s. The following timeline depicts key events in the evolution of the CGI discipline. It is not exhaustive, and some of the dates are controversial, as some references give one date and others give a different date. Some dates refer to when a contribution began, and others when a contribution was made public.
- Wayne E. Carlson
- 2017
May 19, 2022 · Frank Foster's The Story of Computer Graphics https://www.youtube.com/watch?v=6Q6MRySImeMhttps://www.youtube.com/playlist?list=PLMxy067kbpQhr_uVGbsQFrgK3R1ar...
Today, computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware.
Aug 6, 1999 · The Story of Computer Graphics Part informative history and part industrial film, "The Story of Computer Graphics" is a useful overview of the technology that is rapidly overtaking the world of ...
People also ask
What is the history of computer graphics?
What is computer graphics used for?
What did computer graphics do in the 1990s?
How did the University of Utah start the computer graphics industry?
Jun 9, 2023 · Computer graphics began in the 1950s with interactive games and visualization tools designed by the U.S. military to develop technologies for aviation, radar, and rocketry. Evans and Sutherland ...
vector displays. 1963 – modified oscilloscope. 1974 – Evans and Sutherland Picture System. raster displays. 1975 – Evans and Sutherland frame buffer. 1980s – cheap frame buffers ? bit-mapped personal computers. 1990s – liquid-crystal displays ? laptops. 2000s – micro-mirror projectors ? digital cinema. other.