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  1. By critically examining how video game culture has been defined in both press and academic articles, this paper illuminates how this definition has limited the study of video games and where it can move.

  2. Jul 4, 2023 · Gaming Culture Explodes Online. Gaming became a hit online in the 2000s, with persistent online worlds like EverQuest and World of Warcraft attracting (and addicting) millions of players to leave the real world for extended stays in fictional realms. Games that required precision play were less viable during this time because of the lack of ...

  3. Learning Objectives. Describe gaming culture and how it has influenced mainstream culture. Analyze the ways video games have affected other forms of media. Describe how video games can be used for educational purposes. Identify the arguments for and against the depiction of video games as an art.

  4. ‘‘Game culture’’ is often defined via descriptions of gamers. The point of this arti-cle is not to outline the gamer stereotype yet again. Instead, it begins with the cate-gories from which the stereotype stems. These categories include (a) who plays video games, (b) how they play, and (c) what they play.

  5. Nov 7, 2023 · In summary, research on the culture–video game binomial reveals a series of results that highlight the importance of video games in todays society. These results range from their impact on education and the construction of knowledge to their influence on politics, religion, the perception of illness and culture in general.

  6. Apr 30, 2024 · Games and Culture peer-reviewed and published quarterly, is an international journal that promotes innovative theoretical and empirical research about games and culture within interactive media.

  7. Mar 14, 2018 · Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video...

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