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Xbox One. WW: October 29, 2020. Genre (s) Graphic adventure. Mode (s) Single-player. Full Throttle is a 1995 graphic adventure video game developed by LucasArts and designed by Tim Schafer. It was Schafer's first game as project lead and head writer and designer, after having worked on other LucasArts titles including The Secret of Monkey ...
Community Hub. Full Throttle Remastered. Originally released by LucasArts in 1995, Full Throttle is a classic graphic adventure game from industry legend Tim Schafer, telling the story of Ben Throttle; butt-kicking leader of biker gang the Polecats, who gets caught up in a tale of Motorcycles, Mayhem and Murder. Recent Reviews: Very Positive ...
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- Double Fine Productions
- Double Fine Productions$$Shiny Shoe
- Apr 18, 2017
Full Throttle is computer adventure game created by Tim Schafer. It was developed and published by LucasArts. The remastered version is developed and published by Double Fine Production. It wil be re-realesed as collector's edition by Limited Run Games. Game is in third-person. Using the mouse, players click the left button to move him and hold it over certain objects to view their interactive ...
Feb 29, 2000 · Full Throttle is a third-person puzzle-solving adventure game. The graphics are cartoon-style, similarly to LucasArts' previous adventure games Day of the Tentacle and Sam & Max Hit The Road. The game features a revamped interface: instead of choosing a command verb or an action icon and then interacting with an object, the player can now ...
Apr 26, 2017 · The original Full Throttle, released in 1995, has all the hallmarks of the adventure game design of its time, up to and including third-person camera movement, clever writing and esoteric puzzles ...
- Rollin Bishop
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Apr 24, 2017 · A lot of games deal with the end of the world, but Full Throttle is about the end of Ben’s world. And this makes for an uniquely personal story. Ben’s deep monotone voice, courtesy of the late ...
70. Full Throttle is a relic of the time when games first really crossed the 2D/3D tech boundary, when designers devised a new set of rules for making games—with mixed results. By PCWorld on ...