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  1. Titan was the project name for a cancelled Blizzard Entertainment massively multiplayer online game.With speculation regarding the game beginning in 2007, Blizzard revealed little information besides that it would be completely new and not be based on the company's then-current three main franchises.

  2. Activision Blizzard currently includes five business units: Activision Publishing, Blizzard Entertainment, King, Major League Gaming, and Activision Blizzard Studios. [8] [9] The company owns and operates additional subsidiary studios, as part of Activision Publishing, including Treyarch , Infinity Ward , High Moon Studios , and Toys for Bob . [5]

  3. en.wikipedia.org › wiki › StarCraftStarCraft - Wikipedia

    StarCraft is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerful and enigmatic Protoss, and the godlike Xel'Naga creator race ...

  4. en.wikipedia.org › wiki › WarcraftWarcraft - Wikipedia

    Warcraft is a franchise of video games, novels, and other media created by Blizzard Entertainment.The series is made up of five core games: Warcraft: Orcs & Humans, Warcraft II: Tides of Darkness, Warcraft III: Reign of Chaos, World of Warcraft, and Hearthstone.

  5. Voiced by Grey DeLisle; November Annabella Terra, call sign "Nova", a.k.a. "Agent X41822N", is a ghost agent and the protagonist of the StarCraft: Ghost sub-series. Despite the indefinite postponement of the Ghost video game, she appears in Wings of Liberty and Heart of the Swarm, as well as a series of novels, including StarCraft Ghost: Nova and StarCraft Ghost: Spectres.

  6. Heroes of the Storm is a crossover multiplayer online battle arena video game developed and published by Blizzard Entertainment.It was released for Microsoft Windows and macOS on June 2, 2015.

  7. The relationship between women and video games has received extensive academic and media attention. Since the 1990s, [1] female gamers have commonly been regarded as a minority. However, industry surveys have shown that over time, the gender ratio has become closer to equal.

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