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  1. A Pressure on an object submerged in a fluid is calculated with the below equation: Pfluid= r * g * h . (2). where: Pfluid = Pressure on an object at depth. r=rho= Density of the sea water. g= The acceleration on of gravity = the gravity of earth. h= The height of the fluid above the object or just the depth of the sea.

  2. Apr 25, 2017 · The bottom of a box has a surface area of 58.8 cm2. The mass of the box is 12.0 kg. Acceleration due to gravity at sea level is 9.80 m/s2. What is the pressure exerted by the box where it rests? 2.00 Pa 72.0 Pa 2.00 x 10^4 Pa 0.500 Pa

  3. Oct 13, 2023 · There are no plants at the bottom of the ocean. Plants need oxygen and sunlight to grow, and neither are available from the midnightl zone on down. Scientists found a snailfish living 27,000 feet below sea level, the deepest living fish ever discovered. Here is a list of creatures that live at the bottom of the ocean: Tripod fish; Rattail fish

  4. The volume of the fluid V V is related to the dimensions of the container. It is. V = Ah, V = A h, where A A is the cross-sectional area and h h is the depth. Combining the last two equations gives. m = ρAh. m = ρ A h. If we enter this into the expression for pressure, we obtain. P = P = (ρAh)g A. ( ρ A h) g A.

  5. At the Bottom of the Sea [] Requires 7,500/12,000 honored with The Honorbound [60] Operation: Bottom Feeder [60] Journey to the Middle of Nowhere [60] Deep Dive [60] Seafloor Shipwreck [60] Checking Dog Tags [60] The Sunken Graveyard [60] Captain By Captain & [60] Biolumi-Nuisance [60] The Undersea Ledge [60] Water-Breathing Dragon

  6. Abyssal Plain. The abyssal plain usually begins at the base of the continental rise and is usually found at depths between 4,000 and 6,000 meters, forming some of the deepest parts of the ocean floor. Approximately 50% of the seabed is an abyssal plain and forms the most unexplored areas of the ocean.

  7. Comment by Blakmane This is one of the most well done, immersive, fun and creative quests chains in the whole Battle for Azeroth expansion. From the use of creative lightning mechanics which gave a brutal sense of creepiness and realism for a game like WoW to the utter uncertainty of the location and scale of the zone we were diving into, is been ages since this game took me into a completely ...

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