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  1. This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike lightning bolt, chain lightning strikes one object or creature initially, then arcs to other targets. The bolt deals 1d6 points of electricity damage per caster level (maximum 20d6) to the primary target.

  2. Chain Lightning. School evocation [electricity]; Level sorcerer/wizard 6. Casting Time 1 standard action. Components V, S, F (a bit of fur; a piece of amber, glass, or a crystal rod; plus one silver pin per caster level) Range long (400 ft. + 40 ft./level) Targets one primary target, plus one secondary target/level (each of which must be within ...

  3. Chain Lightning is a spell in Pathfinder: Kingmaker. This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike Lightning Bolt, chain lightning strikes one object or creature initially, then arcs to other targets. The bolt deals 1d6 points...

  4. Chain lightning Spell 6. Electricity Evocation. Traditions arcane, primal. Cast [two-actions] somatic, verbal. Range 500 feet; Targets 1 creature, plus any number of additional creatures. Saving Throw Reflex. You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. The target must attempt a basic Reflex save ...

  5. Chain Lightning. Source chain lightning. This spell deals 1d10 points of damage per caster level (maximum 20d10) and the save DC isn't reduced for secondary targets. Secondary targets have to be within 30 feet of any other target, not necessarily the primary target. Open Game License .

  6. Nov 1, 2022 · Unlike lightning bolt, chain lightning strikes one object or creature initially, then arcs to other targets. The bolt deals 1d6 points of electricity damage per caster level (maximum 20d6 ) to the primary target. After it strikes, lightning can arc to a number of secondary targets equal to your caster level (maximum 20).

  7. Chain Lightning. School: evocation/ (electricity) Level: sorcerer/wizard 6, witch 7, magus 6, occultist 6. Casting time: 1 standard action. Components: V, S, F (a bit of fur; a piece of amber, glass, or a crystal rod; plus one silver pin per caster level) Range: Long (400 ft. + 40 ft./level)

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