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  1. What is Computer Networking? Computer networking refers to connected computing devices (such as laptops, desktops, servers, smartphones, and tablets) and an ever-expanding array of IoT devices (such as cameras, door locks, doorbells, refrigerators, audio/visual systems, thermostats, and various sensors) that communicate with one another.

  2. Computer networking refers to interconnected computing devices that can exchange data and share resources with each other. These networked devices use a system of rules, called communications protocols, to transmit information over physical or wireless technologies. Let’s answer some common computer networking FAQs.

  3. Feb 17, 2022 · Simply stated, a computer network is a group of connected computers that share data with each other. A computer network can be as simple as two laptops connected by a short cable or as complex as the Internet — and yes, the Internet is a type of computer network.

  4. A computer network is any group of interconnected computing devices capable of sending or receiving data. A computing device isn't just a computer—it's any device that can run a program, such as a tablet, phone, or smart sensor. Building a network. The simplest computer network is two devices:

  5. A computer network comprises two or more computers that are connected—either by cables (wired) or wifi (wireless)—with the purpose of transmitting, exchanging, or sharing data and resources.

  6. Nov 15, 2021 · Computer networking, not to be confused with social networking , is the practice of interfacing two or more computing devices for the purpose of sharing data. Computer networks are built with a combination of hardware and software. Computer Network Classification and Area Networks. Computer networks can be categorized in several ways.

  7. Feb 1, 2018 · 1 An Overview of Networks. 2 Ethernet. 3 Other LANs. 4 Links. 5 Packets. 6 Abstract Sliding Windows. 7 IP version 4. 8 IP version 6. 9 Routing-Update Algorithms. 10 Large-Scale IP Routing. 11 UDP Transport. 12 TCP Transport. 13 TCP Reno and Congestion Management. 14 Dynamics of TCP Reno. 15 Newer TCP Implementations. 16 Network Simulations: ns-2.

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