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  1. If the cyclops wins, it pushes the triggering enemy 5 feet or forces it prone, and it can make a greatclub attack against that enemy. ABOUT Standing more than 12 feet tall, this powerfully muscled creature has thick, gray-green skin and carries a club longer than a full-grown man.

  2. Rock. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. Cyclopes are one-eyed giants that eke out a meager existence in wild lands. They are a terrifying threat in combat due to their size and strength, but they can often be tricked by clever foes. Monster Manual (BR) → DnD 5e Monsters.

  3. Compendium. Spells. Items. Monsters. Vehicles. Forums. Returning 35 results for 'cyclops'. Other Suggestions: Cyclopes' cycles. Cyclops. Monsters. Poor Depth Perception. The cyclops has disadvantage on any attack roll against a target more than 30 feet away.Multiattack. The cyclops makes two greatclub attacks. Greatclub. Melee Weapon Attack.

  4. Traits. Ability Score Increase. Two different ability scores of your choice increase by 1. Age. Cyclopes age as humans do. Alignment. Though they have a chaotic evil lineage, cyclopes cover the alignment spectrum. Most cyclopes are neutral good. Rarity. Uncommon. Size. A cyclops has a build similar to that of humans. Your size is Medium. Speed.

  5. Cyclops Huge giant, chaotic neutral: Armor Class: 14 (natural armor) Hit Points: 138 (12d12 + 60) Speed: 30 ft. STR. 22 (+6) DEX. 11 (0) CON. 20 (+5) INT. 8 (-1) WIS. 6 (-2) CHA. 10 (0) Senses: passive Perception 8 Languages: Giant Challenge Rating: 6 (2300 XP) Poor Depth Perception.

  6. Jan 18, 2024 · Cyclops + Experience Points: 2,300 + Features: Poor Depth Perception +, Multiattack +, Greatclub + and Rock + Habitat: Coastal +, Desert +, Grassland +, Hill +, Mountain +, Underdark + and Underground + Hit Points: 138 + Name: Cyclops + Publication: Monster Manual (5e) + Size: Huge + SortText: Cyclops 5e + Subtype: Cyclops + Summary: One-eyed ...

  7. Multiattack. The cyclops makes two greataxe attacks or one heavy crossbow attack. Greataxe. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 23 (3d12 + 6) slashing damage. Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 17 (2d10 + 6) piercing damage. LEGENDARY ACTIONS.

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