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  1. Gravel Pit Developer Commentary. This article contains the developer commentary found on cp_gravelpit. Transcript. (Order of commentary) Welcome to Team Fortress 2. [ Gabe Newell] Welcome to Team Fortress 2. After nine years in development, hopefully it will have been worth the wait.

    • Introduction
    • Hydro's Color Scheme
    • Hydro's Randomization
    • Map Boundaries
    • Designing The Generator Room
    • Grenades
    • The Evolution of TF2's Art Direction
    • Ellen Mclain
    • The Scout
    • The Soldier

    [Gabe Newell] Welcome to Team Fortress 2. After nine years in development, hopefully it will have been worth the wait. To listen to a commentary node, put your crosshair over the floating commentary symbol and press your primary fire. To stop a commentary node, put your crosshair over the rotating node and press your primary fire again. Some commen...

    [Aaron Barber] Unlike maps in TF such as 2Fort and Well, which have progressively blue and red sides, Hydro's four main arenas can be owned by one team or the other. We needed an overall theme that justified structures like rock walls and tunnels, but which also had a neutral color scheme. We chose a desert theme with a palette of reddish-brown roc...

    [Jeff Lane] Multiplayer communities tend to focus on a small group of maps, playing them over and over again. Instead of producing a large number of maps, most of which would go un-played, we decided to try and build a single map with more innate replayability than any we'd built before. With most multiplayer maps, you know what you'll be doing bef...

    [Laura Dubuk] Maps require impassable boundaries, but unless we restrict the environments to either interior spaces or steep canyons, these boundaries can't always block the player's view of the outlying, unreachable area. In our more realistic titles, like HL2, these boundaries often require fictional and visual explanations. In the heavily styliz...

    [Laura Dubuk] This area presented a difficult problem. Since the arena is primarily an interior, there wasn't much we could do to alter its basic structure, so we concentrated on careful management of the interior shapes to create an iconic space. The building is essentially a box with big rectangular windows, contrasted by round elements (generato...

    [Adrian Finol] One of the main changes between Team Fortress Classic and Team Fortress 2 was the removal of thrown grenades. Most classes could carry a standard hand grenade along with a secondary grenade, tied more closely to the class. Team Fortress 2's focus on unique class roles led us to notice that the standard hand grenade was a more powerfu...

    [Andrea Wicklund] The more your art direction can use well-understood visual representations, the less work you have to do to explain your game elements. The earliest version of TF2 had a heavily realistic art direction. As time went on, we found this was causing us a lot of issues. The differences between our player classes were hard to expose sat...

    [Chet Faliszek] The announcer for Team Fortress 2, Ellen McLain, has the rare distinction of being the only voice actor to perform in all the products in the Orange box. For her role in Team Fortress 2, we had Ellen try various reads on the same lines letting her ad-lib different personalities. On the 5th try, she came up with the winner. Her disap...

    [Andrew Burke] The Scout is designed for players who are able to rapidly move around while tracking their target. Where other combat classes rely on high amounts of damage, the Scout relies on his high movement speed and double jump ability to dodge enemy fire. Much of his combat style is crafted through the features of his primary weapon, the Scat...

    [Dhabih Eng] The Soldier is a core combat class featuring versatile movement and terrific long range damage capability. He's designed to be comfortable in almost any combat situation, and to be the best long-range anti-sentrygun class. His main weaknesses are designed into his primary weapon, the Rocket Launcher. It has a small clip size, which for...

  2. Gabe Newell, nicknamed Gaben, is an American businessman and the co-founder and President of Valve. Team Fortress works. Team Fortress 2, Executive producer; Gravel Pit developer commentary, Introduction; Hydro developer commentary, Introduction; Well developer commentary, Introduction; Content tributes. Gabe Glasses; Newell and Sons signs

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  4. To be honest, I really don't think that spy is gabe's favorite class anymore since he no longer cares about tf2 and also lied to us in May 2021 about stoppin...

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  5. Developer commentary, also known as devcom, is a mode selectable on the main menu in which you can enter one of three maps (Hydro, Gravel Pit, or Well) and listen to developers such as Gabe Newell describe the design process for each map, as well as philosophy for various weapons, features, classes and mechanics in Team Fortress 2.

  6. May 7, 2023 · Valve writer Chet Faliszek has opened up about his time working on Team Fortress 2. Asked by fans on TikTok to share "any Team Fortress 2 stories", Faliszek shared a behind-the-scenes anecdote on ...

  7. DarkSlayer415. • 3 yr. ago. Blessed be to our Lord and Savior Gaben, the Bringer of Steam Sales. In all honesty, this does seem like a good sign, since it’s entirely possible that Valve was developing a new version of VAC or a replacement anti-cheat to tackle the cheating/bots crisis in both TF2 and CSGO (which was also mentioned in the ...