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  1. Browse and create feats for Dungeons & Dragons Fifth Edition. Find feats by name, source, category, prerequisite, tags, and more.

    • Squat Nimbleness

      Explore a wealth of new rules options for both players and...

    • Keen Mind

      Everything a player needs to create heroic characters for...

  2. Browse and filter all the DnD 5e Feats from various sources and sort them as you want. You can also generate a PDF or print cards for your own reference.

    Feat
    Prerequisite
    Description
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    +1 in Cha., advantage on Deception and ...
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    +5 to initiative, you can't be surprised, ...
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    You learn one cantrip and one 1st-level ...
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    +1 in Str. or Dex., you stand up and ...
  3. The Heroic Chronicle is a system that allows players and Dungeon Masters to work together to build a compelling character story. It even allows characters to gain additional proficiencies, magic items, spells, or feats before the campaign begins. • Wildemount • Sword Coast (D&D Beyond) • This is Your Life

    • Overview
    • Actor
    • Alert
    • Athlete
    • Charger
    • Crossbow Expert
    • Defensive Duelist
    • Dual Wielder
    • Dungeon Delver
    • Durable

    A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides. At certain levels, your class gives you the Ability Score Improvement feature. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead.

    You can take each feat only once, unless the feat's description says otherwise. You must meet any prerequisite specified in a feat to take that feat. If you ever lose a feat's prerequisite, you can't use that feat until you regain the prerequisite. For example, the Grappler feat requires you to have a Strength of 13 or higher. If your Strength is reduced below 13 somehow you can't benefit from the Grappler feat until your Strength is restored.

    Skilled at mimicry and dramatics, you gain the following benefits:

    •Increase your Charisma score by 1, to a maximum of 20.

    •You have an advantage on Deception and Performance checks when trying to pass yourself off as a different person.

    •You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Insight check contested by your Deception check allows a listener to determine that the effect is faked.

    Always on the lookout for danger, you gain the following benefits:

    •You can't be surprised while you are conscious.

    •You gain a +5 bonus to initiative.

    •Other creatures don't gain advantage on attack rolls against you as a result of being unseen by you.

    You have undergone extensive physical training to gain the following benefits:

    •Increase your Strength or Dexterity score by 1, to a maximum of 20.

    •When you are prone, standing up uses only 5 feet of your movement.

    •Climbing doesn't cost you extra movement.

    When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack's damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away f...

    Thanks to extensive practice with the crossbow, you gain the following benefits:

    •You ignore the loading quality of crossbows with which you are proficient.

    •Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.

    •When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.

    When you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing it to miss you.

    You master fighting with two weapons, gaining the following benefits:

    •You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.

    •You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.

    •You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.

    Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:

    •You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.

    •You have advantage on saving throws made to avoid or resist traps.

    •You have resistance to the damage dealt by traps.

    Hardy and resilient, you gain the following benefits:

    •Increase your Constitution score by 1, to a maximum of 20.

  4. Sep 8, 2023 · Learn how to choose and use feats in DnD 5e to enhance your character's abilities and style. Find comprehensive guides, tips, and examples for each feat, as well as feats by class and theme.

  5. A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides. At certain levels, your class gives you the Ability Score Improvement feature.

  6. Variant humans gain a feat at level 1. This is the only way that a character can have a feat before 4th level. When do you get Feats in 5E? You can choose a feat at 4th level, with further choices before your character reaches 20th level. Each class has a different interval of selection, so check your class description to plan your choices.

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