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  1. This druid spell list includes optional spells available from Tasha's Cauldron of Everything, as well as spells from Unearthed Arcana. For the druid spell list without optional spells, see Core Druid Spell List. Cantrip. 1st Level.

  2. Browse and filter the official list of druid spells for Dungeons & Dragons Fifth Edition. Find spells by level, name, casting time, duration, range, effect, and more.

    • Cantrips
    • 1St-Level Spells
    • 2Nd-Level Spells
    • 3rd-level Spells
    • 4Th-Level Spells
    • 5th-level Spells
    • 6Th-Level Spells
    • 7Th-Level Spells
    • 8Th-Level Spells
    • 9Th-Level Spells
    • GeneratedCaptionsTabForHeroSec
    Control FlamesEEPC / XGtE: Notably omitted from the function of Control Flames is the ability to create or extinguish them. Druidcraft and Prestidigitation both grant the ability to light or snuff...
    Create BonfireEEPC / XGtE: This spell is fantastic for the Druid. It matches the damage of Produce Flame, it can do ongoing damage if enemies stay in place or move into the square, and the Druid ha...
    DruidcraftPHB: This spell is profoundly disappointing. It does almost nothing, and the things it does are nearly useless.
    FrostbiteEEPC / XGtE: Low damage for a cantrip (d6-based), but the big appeal is Disadvantage on the target’s next weapon attack. Unfortunately, it works on Constitution saving throws, and those te...
    Absorb ElementsEEPC / XGtE: A fantastic defensive option at any level, this will save your life when you encounter an unpredictable source of elemental damage like as a trap or a spell. The bonus d...
    Animal FriendshipPHB: Arguably easier than proficiency in Animal Handling, but it will become obsolete once beasts disappear around CR 10.
    Beast BondEEPC / XGtE: Interesting, but druids don’t have something like a beast companion which would signfiicantly benefit from this. You could cast Conjure animals and combine it with this, but...
    Charm PersonPHB: If you can cast this on a target outside of combat without them noticing, this can be a great way to defuse a potentially hostile situation. However, the spell has some complicatio...
    Animal MessengerPHB: Situational and less reliable than similar spells like Sending, but it’s also a spell leve lower than Sending and it’s a ritual. If you know that your recipient is going to be...
    AuguryPHB(Optional): This is my absolute favorite divination spell because it allows players to politely ask their DM for hints. Castable as a ritual with a reusable material component, if you have...
    BarkskinPHB: 16 AC will exceed the AC of almost every worthwhile Wild Shape form, even with 20 Wisdom and the Monk’s Unarmored Defense. As long as you can commit your Concentration to Barkskin, it’...
    Beast SensePHB: The intent is that you will use this to scout an area using an animal. Maybe you cast Speak With Animals on it, then send it to explore somewhere and use Beast Sense to get a first-...
    Aura of VitalityPHB(Optional): Never use this in combat, but 20d6 healing for a 3rd-level spell is very efficient. Even Healing Spirit can’t match this amount of healing at the same spell level (wi...
    Call LightningPHB: Definitely situational and hard to use effectively. I’ve updated my assessment of this spell numerous times because it really is hard to pin down. With a 10-minute duration, you...
    Conjure AnimalsPHB: The lowest-level “Conjure Creature” spell, Conjure animals can be a powerful tool. At low levels, a single CR 2 creature is a significant increase to your party’s combat capabil...
    DaylightPHB: A Continual Flame, Light, or even a torch is typically sufficient, but sometimes you need to light up larger areas like dark battlefiends or massive caverns. This also dispels magical...
    BlightPHB: Not enough damage for a spell slot this level, and Constitution saves tend to be high.
    Charm MonsterXGtE: A great nonlethal way to deal with enemies. It doesn’t require that the target be able to understand you, but otherwise has the same complications which Charm Person does: the ta...
    ConfusionPHB: I’ve hated Confusion since 3rd edition. It’s unpredictable, unreliable, and makes combat take twice as long as it would normally. It’s great that it’s an AOE, and you might be able to...
    Conjure Minor ElementalsPHB: The same CR range as Conjure Animals, but a spell level higher. You could argue that elementals might be more useful than animals since elementals can often do things l...
    Antilife ShellPHB: Helpful against melee enemies with short reach, which includes a large portion of the Monster Manual even at high levels.
    AwakenPHB: Neat, but extremely situational.
    Commune with NaturePHB: 3 miles isn’t an especially large range, but since this a ritual you can cast this repeatedly as you travel. You might get some useful information, but your DM (and your par...
    Cone of ColdPHB(Optional): Solid instantaneous damage with a big cone.
    Bones of the EarthEEPC / XGtE: If you’re inside somewhere with a low enough ceiling that you can pin enemies against the ceiling, this is great. Otherwise it’s borderline useless.
    Conjure FeyPHB: Fey are powerful creatures with a wide variety of abilities, but remember that the DM selects which creature you summon, so you can’t guarantee that you will summon something useful...
    Druid GroveXGtE: Not the sort of spell you cast often while adventuring, but the fact that you can make it permanentmakes it a really cool spell to cast when you retire from adventuring.
    Find the PathPHB: Situational, and often difficult to use, but still very interesting. The hardest part of using the spell is finding an object from the place you want to go. Once you’ve solved tha...
    Draconic TransformationFToD: Blindsight, flight, and a breath weapon that you get to use both immediately and as a Bonus Action on following turns. The breath weapon’s damage is as good as Fireball...
    Fire StormPHB: Imagine a fireball that you got to cut up and shape in 10-foot cubes. That’s essentially what Fire Storm is. It’s a decent blast spell, but it doesn’t do nearly enough damage for a s...
    Mirage ArcanePHB: This is a difficult spell. The affectable area is huge, the distance is Sight (go climb a mountain on a clear day), and the effects of the illusion are tangible enough that you ca...
    Plane ShiftPHB: Combination travel/banishment in one spell. You can easily replicate teleportation by casting Plane Shift twice to get where you want to be on the same plane. You can also banish a...
    Animal ShapesPHB: Without adequate preparation, Animal Shapes is essentially a worse version of Mass Polymorph: the size, creature type, and CR limitations gives you few good combat options. But th...
    Antipathy/SympathyPHB: Difficult to use because it targets a single type of creature, but if you’re facing a homogenous group of enemies you can greatly hinder them with either option. Even against...
    Control WeatherPHB: Very situational, and kind of a pain for the DM. Go to your setting’s arctic equivalent, and raise the remperature to “Unbearable Heat” for 8 hours. That certainly won’t cause h...
    EarthquakePHB: Unless you’re specificlally trying to destroy buildings, this spell is too subject to the DM’s whims to be reliable. The fissues are the only part of the spell which can reliably har...
    ForesightPHB: This is, without a doubt, the best buff in the game. With an 8-hour duration you can throw it on the lucky recipient and watch them laugh their way through nearly any challenge for a...
    ShapechangePHB: The best polymorph spell for targeting yourself. The ability to change forms while still under the effects of a single casting makes you fantastically versatile, allowing you to cha...
    Storm of VengeancePHB: For a 9th-level spell with a cool name and an exciting description, this spell is terrible. The effects replace each other every roundrather than adding on top of each other,...
    True ResurrectionPHB: The Druid’s first and only conventional way to raise the dead. Previously your best option was Reincarnate, which was fine but unpredictable. Ideally you want to rely on the l...

    Learn how to use druid spells effectively in DnD 5e with this comprehensive guide. Find out which spells are the best for area control, damage, healing, support, and more.

  3. Druid. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the ...

  4. Find all the druid spells for 5th edition Dungeons & Dragons, sorted by level and school. Browse the list of cantrips, evocation, conjuration, abjuration, enchantment, divination, and more.

  5. Learn how to play a druid, a nature-revering spellcaster who can shape-shift and access elemental forces. Find out the druid spells, features, circle options, and sacred plants for the fifth edition of Dungeons & Dragons.

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