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Dec 9, 2014 · Everything a Dungeon Master needs to weave legendary stories for the world’s greatest roleplaying game. The Dungeon Master’s Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.
Everything a Dungeon Master needs to weave legendary stories for the world’s greatest roleplaying game. The Dungeon Master’s Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.
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DnD Dungeon Master Manual 5e - AnyFlip ... DMGuide
Dec 9, 2014 · Learn how to run a thrilling game of Dungeons & Dragons (5th edition) Magic items—a treasure trove of items for your players to discover. Advice for creating your own world, monsters, spells, and magic items. Guide to balancing encounters—make combat as easy or deadly as you want it to be.
- (29.8K)
- Wizards of the Coast
- $33.86
- 0786965622
- Contents
- Index
- Appendix
•Chapter 1: A World Of Your Own
•Chapter 2: Creating A Multiverse
•Chapter 3: Creating Adventures
•Chapter 4: Creating Nonplayer Characters
•Chapter 5: Adventure Environments
•Chapter 6: Between Adventures
Characters
Lady of Pain • Strahd von Zarovich • Xanathar
Creatures
fomorian • githyanki • githzerai • Wind Dukes of Aaqa
Locations
Bodies of Water\tRiver Oceanus • River Styx • Silver Sea Cosmologies\tGreat Wheel • World Axis • World Tree Dungeons\tsewer (sewers of Baldur's Gate • sewers of Waterdeep) Mountains\tMount Celestia • Mount Olympus Nations\tCormyr • Halruaa • Thay Planar Landmarks\tInfinite Staircase • Yggdrasil Planes\tAsgard • Domains of Dread (Barovia) • Elemental Chaos • Hades • Mechanus • Niflheim • Olympus • Outlands • Spirit World • Tir na Og • Ysgard Planets\tAthas • Earth • Eberron • Krynn • Mystara • Oerth • Toril Regions\tFaerûn • Kara-Tur • Maztica Settlements\tBaldur's Gate • City of Brass • Evernight • Menzoberranzan • Neverwinter • Sigil • Silverymoon • Waterdeep
Credits
•D&D Lead Designers: Mike Mearls, Jeremy Crawford •Dungeon Master's Guide Leads: Jeremy Crawford, Christopher Perkins, James Wyatt •Designers: Robert J. Schwalb, Rodney Thompson, Peter Lee •Editors: Scott Fitzgerald Gray, Michele Carter, Chris Sims, Jennifer Clarke Wilkes •Producer: Greg Bilsland •Art Directors: Kate Irwin, Dan Gelon, jon Schindehette, Mari Kolkowsky, Melissa Rapier, Shauna Narciso •Graphic Designers: Emi Tanji, Bree Heiss, Trish Yochum, Barry Craig •Cover Illustrator: Tyler jacobson •Interior Illustrators: Rob Alexander, Dave Allsop, Daren Bader, Mark Behm, Eric Belisle, Steven Belledin, Kerem Beyit, Noah Bradley, Aleksi Briclot, Filip Burburan, Milivoj Ceran, Sidharth Chaturvedi, Conceptopolis, jD, jesper Ejsing, Wayne England, Emily Fiegenschuh, Scott M. Fischer, Justin Gerard, E.W.Hekaton, Jon Hodgson, Ralph Horsley, Tyler Jacobson, Jason )uta, Sam Keiser, Chad King, Vance Kovacs, Oily Lawson, Chuck Lukacs, Howard Lyon, Victoria Maderna, Aaron Miller, Mark Molnar, Terese Nielsen, William O'Connor, Hector Ortiz, Adam Paquette, Claudio Pozas, Steve Prescott, David Rapoza, Rob Rey, Aaron J. Riley, Amir Salehi, Mike Schley, Chris Seaman, Sean Sevestre, llya Shkipin, Carmen Sinek, Craig J Spearing, john Stanko, Alex Stone, Matias Tapia, Joel Thomas, Cory Trego -Erdner, Beth Trott, Cyril Van Der Haegen, Raoul Vitale, Tyler Walpole, Julian Kok Joon Wen, Richard Whitters, Eva Widermann, Mark Winters, Ben Wootten, Kieran Yanner, james Zhang •Project Management: Neil Shinkle, John Hay, Kim Graham •Production Services: Cyndia Callaway, Brian Dumas, Jefferson Dunlap, David Gershman, Anita Williams •Brand and Marketing: Nathan Stewart, Liz Schuh, Chris Lindsay, Shelly Mazzanoble, Hilary Ross, Laura Tommervik, Kim Lundstrom, Trevor Kidd •Additional Contributors:Wolfgang Baur, C.M. Cline, Bruce R. Cordell, Jesse Decker, Bryan Fagan, James Jacobs, Robin D. Laws, Colin McComb, David Noonan, Rich Redman, Matt Sernett, Lester Smith, Steve Townshend, Chris Tulach, Steve Winter, Chris Youngs
Dungeon Master’s Guide. Everything a Dungeon Master needs to weave legendary stories for the world’s greatest roleplaying game. View Cover Art. Contents. Introduction. Ch. 1: A World of Your Own. The Big Picture. Gods of Your World. Mapping Your Campaign. Factions and Organizations. Magic in Your World. Creating a Campaign. Campaign Events.