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2 days ago · Exploit: adding multiple sources of elemental damage to a weapon would trigger the bonus damage from Elemental Barrage, making the Geniekind spell a meme. The ability description is explicit that this applies to "elemental spells" and this has been fixed.
2 days ago · Whenever the Transmuter casts a Transmutation spell, it is treated as though it were affected by Extend Spell Metamagic. When using Powerful Change, the ability score bonus increases to +4. The range of Share Transmutation increases to close. Eldritch Font. The Eldritch Font has untamed magical power. Can cast more spells of a given level per day
Mar 4, 2024 · Dragon is one of the best Element as it has a good damage buff, decent range, and good damaging ability. So, if you are yet to get above two outstanding Elements, you can choose Dragon. Elemental Dungeons Overall Rank: SS. Rarity: Legendary. Obtain Chance: 2%. Strong Against: Nature, Ice.
2 days ago · Magic is an ancient practice rooted in rituals, spiritual divinations, and/or cultural lineage —with an intention to invoke, manipulate, or otherwise manifest supernatural forces, beings, or entities in the natural world. [1]
Mar 3, 2024 · Spell Hit. Spell Hit allows your spells to land more often, which is a huge DPS increase. Keep in mind that you will always have at least a 1% chance to miss with spells. Depending on the level of your enemy, you might need more or less Spell Hit to reach this 1% cap: For an enemy of the same level as you, 3% Spell Hit is needed to cap.
Feb 29, 2024 · The elemental abilities, once you've unlocked them, boost the power of elemental spells. For instance, Wildfire will add a Greek alpha symbol beside Fire/Fira/Firaga, because you have spent the requisite amount of SP to grab Wildfire. The same applies to Snowstorm and Blizzard/Blizzara/Blizzaga. In other words, spending SP on elemental ...
6 days ago · The Druid has the following characteristics: Primary attribute: Wisdom. Medium (3/4) AB progression. Full caster level progression. May cast divine spells up to 9th-level. Spells must be prepared in advance. 6 HP per level. High saving throws for Fortitude and Will, low saving throw for Reflex. 3 skill points per level.