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  1. Apr 7, 2024 · The coefficient is calculated by dividing the cast time of a spell by 3.5. This is because a 3.5 second cast benefits from 100% of your gear's Spell Damage. For example, if you have 20 additional Spell Damage from gear, then this will simply affect your spells as follows: Damage Increase per spell cast = n * 20; n = spell's coefficient

  2. Apr 18, 2024 · Wizard. The Wizard has the following characteristics: 2 skill points per level. Class Skills: Knowledge (Arcana), Knowledge (World), Lore (Nature), Lore (Religion) BAB progression, saves and the number of spells per day per level are shown in the table below: On each level up, the Wizard may select an additional two spells to add to his spellbook.

  3. 4 days ago · In this section, we will rank the PvP talents best for leveling and doing solo or small-group PvE content. Below is a ranking of Elemental Shaman-specific PvP talents to aid in PvE. Skyfury Totem increases the critical effect of spells of allies within 40 yards by 20% for 15 seconds, 40-second cooldown. Good for solo play and excellent if you ...

  4. Apr 2, 2024 · Spell / Fire Damage (some spells scale better with it than others, but for the most part you will be casting spells that benefit greatly from it); Spell Critical Strike (damage can be further increased by passives like Spell Power and Ignite); Intellect (grants spell critical strike and increases your maximum Mana).

  5. The elemental changes are happening to breathe life into existing dead content, so adding the bonuses to the strongest weapons in the game feels like the wrong direction. Though it would be cool to see uses for some of the other dead spells you included in your proposal, I don’t think the changes should extend past the standard spell book for ...

  6. 4 days ago · Ability Abbreviation Description/Effect; Fireball: FB: This is your main filler spell. You will be casting it a lot to fish for Heating Up procs.: Fire Blast: IB: Fire blast (often abbreviated IB due to its old name, "Inferno Blast"), although technically, a talent is the second node and required to pick, has 1 charge (3 with Flame On talented), and always critically strikes when used.

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