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- Acid. Widely features damage over time, acid deals damage with smaller initial damage and typically deals its damage in consistent d4s. Generally features Dexterity saving throws.
- Cold. Cold spells deal less than other types of spells, often using d8 damage dice they tend to debuff the target, slowing them, restraining them, or leaving difficult terrain.
- Earth. In the unusual position of dealing a physical damage type (bludgeoning) this type most often uses d10 damage and targets Dexterity saves, often having secondary elements knocking targets around, creating difficult terrain, or creating obstacles and cover.
- Fire. Fire spells are largely complete in the default list, and consequently get the fewest new items. Fire spells typically deal the most damage, and typically operate with consistent d6 dice, and sometimes ignite for additional damage.
Druidcraft, eldritch blast, guidance, mending, minor illusion, prestidigitation, resistance, shillelagh, thaumaturgy, true strike. Water. Acid splash, Frostbite, ray of frost, shape water. Earth. Magic stone, mold earth. Metal. Blade ward, Sword burst.
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Damage/Effect. Summoning. You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it.
Jan 29, 2024 · Mechanics: Summon Elemental brings forth an elemental spirit, manifesting as a bipedal creature composed of Air, Earth, Fire, or Water, depending on your choice. This choice affects its abilities and resistances. The summoned elemental fights alongside you, following your verbal commands in battle.
Target: A 10-foot cube within range. Components: V S M (Burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water) Duration: Yes Up to 1 hour. Classes: Druid, Wizard. You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range.
Nov 9, 2019 · You gain increasing levels of elemental power from this feature at 5th, 6th, 11th, and 17 level. You can read all of the Way of the Four Elements features in the Player’s Handbook.
Elemental Spells Lists. A list of elemental spells arranged by each element is proposed in Appendix A. Elementalist Savant. Beginning when you select this tradition at 2nd level, you must choose one element as your specialty (air, earth, fire or water).