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  1. Druid. Holding high a gnarled staff wreathed with holly, an elf summons the fury of the storm and calls down explosive bolts of lightning to smite the torch-carrying orcs who threaten her forest. Crouching out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a temple of Evil ...

  2. Air elements manifest across many shapes and power levels. Let's survey some major types encountered in D&D 5th edition: Dust Devils: Tiny air elementals (CR 1/4) resembling small dust storms. They lack intelligence but pack a surprising punch. Standard Elemental: The iconic CR 5 air elemental looks like a tornado, battering foes with gale ...

  3. Giant’s Power. 3rd-Level Path of the Giant Feature. When you choose this path, you learn to speak, read, and write Giant or one other language of your choice if you already know Giant. Additionally, you learn a cantrip of your choice: either druidcraft or thaumaturgy. Wisdom is your spellcasting ability for this spell. Giant’s Havoc

  4. The birth of a genasi, whether a slave, a noble, or a member of a desert tribe, is an auspicious event. Most Athasians believe a given genasi is destined for greatness—or infamy. Those living on the frontier, though, have a much harder time. People there tend to be less accepting of differences.

  5. Nov 12, 2023 · Absorb Elements 5e. Absorb Elements is a spell that provides both elemental protection and damage for just a 1st-level spell slot. While the spell’s description is pretty straightforward, there are plenty of rules questions and applications that may not be readily apparent at first glance.

  6. Jul 22, 2022 · Here are some of the best ways to deal radiant damage with spells in D&D 5e: Guiding bolt: a 1st-level spell that deals an average of 14 radiant damage and gives the next attack advantage against the target. Moonbeam: a continuous 2nd-level spell that does an average of 11 radiant damage to anyone who enters its area.

  7. Mammoth Mogul (Archie's Sonic the Hedgehog) is the inventor of Ixis Magicks, which center on the manipulation of the elemental forces of Mobius: fire, water, air, earth, and Power Rings. Fuu Hououji (Magic Knight Rayearth) wields the element of air. Umi Ryuuzaki (Magic Knight Rayearth) wields the element of water.

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