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The full type chart here displays the strengths and weaknesses of each type. Look down the left hand side for the attacking type, then move across to see how effective it is against each Pokémon type. Note: this chart is for games from 2013 onwards - Pokémon X/Y, OR/AS, Pokémon GO and Sun/Moon.
- Water
Water is one of the three basic elemental types along with...
- Fire
Fire is one of the three basic elemental types along with...
- Poison
The Poison type is regarded as one of the weakest...
- Electric
There are relatively few Electric Pokémon; in fact only four...
- Fighting
Effects of the Fighting type. The moves Foresight and Odor...
- Water
Jan 26, 2024 · The type chart is a visual representation of type effectiveness in the core series Pokémon games . The type chart has changed between generations of games, most notably due to the inclusion of new types. Contents. Generation VI onward. Generations II-V. Between Generations I and II. Between Generations V and VI. Generation VI onward.
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- Terminology
- Summary
- List of Types
- Type Effectiveness
- Type-Affected Game Mechanics
- Icons
- In Other Games
- See Also
In Generation I, types were occasionally referred to as elements. In the Pokémon Trivia Challenge minigame from Pokémon Masters Arena, this was sometimes written as Typestarting with a capital letter. For instance: 1. "Which of the following Pokémon is the same Type as Marshtomp?"
A Pokémon may have either one or two types. For instance, Charmander is a Fire type, while Bulbasaur is both a Grass type and a Poison type. Pokémon with two types are known as dual-type Pokémon. With this system and there currently being 18 types, there is a total of 324 possible ways to assign types to Pokémon, with 171 unique combinations, 162 o...
Each type is assigned a particular index numberused to identify it within a particular game, such as the data structures defining the types of a Pokémon or move. Prior to Generation IV, a type's index number is also used to determine whether a move of that type deals physical or special damage, with all types from the Fire type onward dealing speci...
"Super effective" redirects here. For the webcomic, see Super Effective (webcomic)."It's super effective" redirects here. For the podcast, see It's Super Effective (podcast)."Weakness" and "Resistance" redirect here. For the TCG mechanics, see Appendix:Glossary (TCG) → Weakness and Appendix:Glossary (TCG) → Resistance.Prior to Generation IV, the category of damaging moves only depends on the move's type; for example, all Normal-type damaging moves are physical moves and all Water-type damaging moves are special moves. From Generation IV onward, each individual move has a damage categorythat is independent of its type. When the type of a move matches one of the t...
In Generations I and II, the core series games just used the type's name, with the only icons being in Pokémon Stadium seriesgames. In Pokémon GO, icons were introduced to represent each of the types during gameplay. Very similar icons were later adopted into the core series, starting with Pokémon Sun and Moon and then following up with the subsequ...
Pokémon Mystery Dungeon series
1. Main article: Damage modification (Mystery Dungeon) In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, the matchup multipliers are 0.5×, 0.9×, 1× and 1.5×. In Explorers of Time, Darkness and Sky, the multipliers have been changed to 0.5×, 0.7×, 1× and 1.4×; if either the attacker or the defender has Erratic Player IQ skill, they are 0.25×, 0.5×, 1× and 1.7×, instead. Immunities provided from Abilities or moves, such as Levitate or Magnet Rise, are still 0×. Type matchups tha...
Pokémon Ranger series
In the Pokémon Ranger series, each Pokémon has a group, equivalent to a type in the core series. The effectiveness of Poké Assists on wild Pokémonis dependent on the Pokémon's group.
Pokémon Rumble series
In the Pokémon Rumble series, the type effectiveness chart differs from the equivalent type chart in contemporaneous core series games. Moves that are ineffective in the core series deal 0.6× damage instead, moves that would be not very effective against one or both of the target's types deal ~0.8× or ~0.7× damage, respectively, and moves that would be super effective against one or both of the target's types deal ~1.2× and ~1.4× damage, respectively.
To view the Weaknesses chart, please, click here. Just click a type name and it will show you that type strenghts. Clicking a second type will make the graph behave for dual types. You can keep clicking to override the selected types or you can click 'Reset' and start over. If a label becomes colored, it will cause damage to itself, following ...
Ability 1 Ability 2 Hidden 0001 Bulbasaur: Overgrow: Chlorophyll: 0002 Ivysaur: Overgrow: Chlorophyll: 0003 Venusaur: Overgrow: Chlorophyll: 0003 Venusaur Mega Venusaur: Thick Fat: 0004 Charmander: Blaze: Solar Power: 0005 Charmeleon: Blaze: Solar Power: 0006 Charizard: Blaze: Solar Power: 0006 Charizard Mega Charizard X: Tough Claws: 0006 ...
A Pokémon type calculator to show strengths/weaknesses of different type combinations.
Feb 24, 2024 · Moves with more power inflict more damage, provided all other circumstances are equal. Many variables besides power can influence the damage a move deals, however. Statistically speaking, stronger moves often have certain limitations over weaker moves, such as low accuracy, low PP, or a negative effect like recoil damage.