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  1. Apr 23, 2024 · Call of Thunder - Increase the damage of your Lightning Spells Lightning Bolt, Chain Lightning and Storm Elemental by 15%. Flow of Power - Increases the Maelstrom generated by Lava Burst and Lightning Bolt and their overloads slightly. Lava Surge - Makes your Flame Shock have a 15% chance to reset the cooldown of your Lava Burst and make it ...

  2. 2 days ago · Sorceress: This class can handle more enemies at once and use spells centred on one of three elements; Summoner: This subclass can summon elemental spirits to fight for them in battle; Assassin. Assassin classes are primarily melee characters, known for their fast-paced combat and stealth. They also dabble in dark and demonic powers

  3. Apr 23, 2024 · Shifting Power - An area of effect channel that deals Nature damage and reduces the cooldown of all Mage abilities with each tick. Alter Time - A flexible spell that can be used as a powerful defensive or movement cooldown. Row 5 Talents. Cryo-Freeze - A potent heal over time effect that is active during Ice Block. This is one of the few ways ...

  4. Apr 22, 2024 · On this page, we present you with all spells and procs that you need to understand as a Havoc Demon Hunter in World of Warcraft — Season 4. 1. Spell Summary of Havoc Demon Hunter. 2. Havoc Demon Hunter's Main Resource. 3. Unlocking Abilities. 4. Baseline Havoc Abilties.

  5. Apr 17, 2024 · Introduction. Ranger spells are an interesting mix of buffs and utility options with a handful of direct damage spells and healing options. Most of the spells are taken from the Druid’s spell list, though the Ranger gets several unique options like Hunter’s Mark, and in many cases spells shared with the druid are the Ranger’s worst options while spells unique to the Ranger are their best ...

  6. Apr 22, 2024 · It has a 30-second cooldown. Rallying Cry. —. Grants 10% temporary and maximum health to all party or raid members for 10 seconds on a 3-minute cooldown. It has a maximum range of 40 yards. Berserker Shout. —. Removes and grants immunity to Fear, Sap, and Incapacitate effects for 6 seconds on a 1-minute cooldown.

  7. Apr 26, 2024 · The Kineticist may power up her abilities (or cast certain abilities in the first place) by accepting Burn. Each point of Burn does 1 HP nonlethal damage per class level and is cleared only after a night's rest. A Kineticist may accept 1 point of Burn per round, rising to 2 points at 6th level, +1 for every 3 additional class levels (maximum 6 ...

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