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  1. Spells from the school of enchantment affect the minds of others, influencing or controlling their behavior. This school includes the spells charm person and mind fog. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level. 6th Level.

    • Hex

      1st-level enchantment. Casting Time: 1 bonus action Range:...

    • Enchantment

      Split Enchantment. Starting at 10th level, when you cast an...

  2. Browse and filter enchantment spells for Dungeons & Dragons Fifth Edition by level, casting time, range, effect and more. Find spells for bard, cleric, druid, paladin, ranger, sorcerer, warlock and wizard.

  3. Mar 11, 2023 · Learn how to play a wizard with the School of Enchantment subclass, which grants you access to powerful spells like Charm Person and Dominate Monster. Find out the best features, ability scores, races, feats, and multiclassing options for this subclass.

  4. Nov 28, 2023 · Enchantment Wizard 5e | School of Enchantment Guide. The Player’s Handbook focused mostly on specific schools of magic for Wizards to choose from. Enchantment is one of the most potent schools of magic, offering many spells that stop your opponents in their track. A Wizard who studies Enchantment for their major likely wishes to bewitch the ...

  5. Jan 3, 2024 · Best Enchantment Spells. 15. Catnap (3rd-level) Casting Time: 1 action. Range: 30 feet. Components: S, M (one pinch of salt) Duration: 10 minutes. Starting the list, we have Catnap, which is excellent if you want to quickly incapacitate up to three willing creatures while dealing with the rest.

  6. Spell Level. Every spell has a level from 0 to 9. A spell’s level is a general indicator of how powerful it is, with the lowly (but still impressive) magic missile at 1st level and the earth--shaking wish at 9th. Cantrips—simple but powerful spells that characters can cast almost by rote—are level 0.

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