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Jan 10, 2024 · Video game industry - Statistics & Facts. The global video game industry is a billion-dollar business and has been for many years. In 2022, the revenue from the worldwide gaming market was ...
- Gaming Market Value Worldwide 2012-2023
Monthly accessory revenue of the U.S. video game industry...
- U.S. Video Game Industry Revenue August 2019
Canada annual video game industry salary 2019-2021, by...
- Gaming
Video gaming ARPU worldwide 2019-2029, by segment. Video...
- Gaming Market Value Worldwide 2012-2023
Dec 18, 2023 · In 2021, the revenue of the video games industry in the United States amounted to an all-time high of 85.86 billion U.S. dollars, representing an 11.9 percent growth from the previous year. The ...
Jun 7, 2022 · We are united through the universal joy of play. Today, 66 percent of Americans—more than 215 million people of all ages and backgrounds—play video games regularly. Three quarters of players are over 18, and the average age of a video game player is 33. Across all ages, players are about half female (48 percent) and half male (52 percent).
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The Entertainment Software Association (ESA) released 2020 Essential Facts About the Video Game Industry in July 2020. Ipsos conducted the annual research for the ESA. The study gathered data from approximately 4,000 Americans about their video game playing habits
Mar 20, 2024 · The Video Gaming Industry was estimated to be worth $178.73 Billion in 2021, which is an increase of 14.4% from 2020.. This is a marked difference from what was predicted in 2016, forecasting a total worth of $90.07 Billion for the same period – a huge 76.8% difference between the two figures demonstrating that we could see a further acceleration in growth.
The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niche to mainstream.