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  1. May 15, 2024 · J. Clement , May 15, 2024. The global revenue in the 'Games' segment of the media market was forecast to continuously increase between 2024 and 2029 by in total 211.4 billion U.S. dollars (+46.43 ...

  2. Dec 20, 2023 · The gaming industry has developed in leaps and bounds in China. With 666 million players spending an average of 445 yuan each on video games, China boasts the world's most lucrative gaming market ...

  3. Jan 2, 2024 · The market value of video gaming in Europe reached $25 billion in 2021. Mobile gaming remains the largest segment in the video game industry, with a total revenue of $103.5 billion as of 2022. Asia accounts for 57% of the global esports market. GTA 5 earned $7.7 billion in sales and revenue since its release in 2013.

  4. The video game sector is booming – and it’s tipped to keep on growing. The expansion is expected to make the global gaming industry worth $321 billion by 2026, according to PwC’s Global Entertainment and Media Outlook 2022-26. Global gaming industry revenues are expected to exceed $320 billion by 2026. Image: PwC.

  5. Jun 9, 2023 · The market size dropped to $184.4 billion 4 4 Newzoo "The Global Gaming Market Per Segment 2022” Notes: 4 Newzoo "The Global Gaming Market Per Segment 2022”, with mobile gaming accounting for 50% of revenues. However, the industry is expected to resolve these challenges and recover in mid-term, as games become more embedded in everyday life ...

  6. Report Overview. The global video game market size was estimated at USD 217.06 billion in 2022 and is expected to grow at a compound annual growth rate (CAGR) of 13.4% from 2023 to 2030. The market's expansion is attributed to the ongoing trend of online gaming, the emergence of high bandwidth network connectivity, and the continuous demand for ...

  7. Aug 24, 2022 · ISFE and EGDF present this year’s Key Facts – a comprehensive picture of Europe’s video games sector, compiled with data provided by Ipsos, GSD and EGDF-ISFE members for the Video Games Industry Insights report. ISFE Chair Olaf Coenen said: “Our revenue remains stable after the exceptional increase between 2019 and 2020, owing to video games’ role in helping millions of people stay […]

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