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  1. Fields of Fire Deluxe Edition is an expanded and improved edition of Fields of Fire Volume I. Based on the past 15 years of feedback, hundreds of hours of playtesting, and long discussions with the design team, the Deluxe Edition presents Ben Hull’s masterpiece of tactical infantry command in a way that is accessible to the modern gamer while ...

    • Overview
    • Gameplay
    • Game Modes
    • Maps
    • In-Game Weapons
    • Weapon Modifiers

    "Join the fight."

    — Motto of the game.

    Gameplay within Field of Fire is in line with other first-person shooter games; players view the battlefield through their digital avatar's eyes. The environment of Field of Fire is highly photoreal, in many cases with environments and assets comparable to real life. In line with this, players' avatars closely reflect their real-life appearance.

    The user interface "UI" of Field of Fire is simplistic, displaying the player's "health" and armor values at the bottom-left of the screen and their selected weapon at the bottom-right of the screen alongside available ammunition and miscellaneous weapons (such as throwing-axes and grenades). The UI of Field of Fire has changed at some point between Season 2 and Season 3 of Video Game High School, the "health" bar changed from a set number of filled or empty squares representing health to a single bar with varying fullness. Other visual changes are also observed, such as changes in color palette and shapes utilized by the UI.

    Killstreak perks can also be observed on various occasions in Field of Fire, with vehicles such as tanks and VTOL jets being available to players who have achieved killstreaks.

    A player damaged or killed in a match will appear to "shatter" highly-pixellated blue or red particles from their avatar. The color differentiates players from their respective teams, with blue representing a player's own team and red representing the opposing team.

    Gameplay in Field of Fire includes multiple game modes, ranging from individual combat and team-based combat to objective-centered game modes. The known game modes of Field of Fire are listed below:

    The Pit

    The Pit is a practice scenario that allows players to experiment with various weapon loadouts against stationary dummy targets. It is available in the Field of Fire "Practice Mode" menu, and is shown to be demonstrated to FPS 101 classes in VGHS. There is no traditional "winning" or "losing" party in this gamemode, as it is solely for practice in a non-competitive non-PVP environment.

    Clay Pidgeons

    Clay Pidgeons [sic.] is a game mode that can be found in the Field of Fire "Practice Mode" menu. Little is known about this game mode, however, it can be assumed that a player would attempt to shoot down clay pigeons—or "skeets"—with various weapons.

    1v1 Deathmatch

    features several maps which differ greatly in size and appearance that appear throughout the events of Video Game High School. The known maps are listed below; however, the names of these maps are not canonical.

    The Pit is a unique map within Field of Fire, only available as a training mode. The map for The Pit does not appear in any other game modes throughout the events of Video Game High School. The map features a collection of paper dummy targets dispersed across an area filled with shipping containers, car chassis, and barrels for cover. Scenes for The Pit were filmed at the SC Village Paintball and Airsoft Park in Chino, California.

    Cold Forest

    The Cold Forest map is situated in the midst of an overcast forest with many trees and bushes. The map has limited indoor areas, mostly being outdoors; the open map allows for wide movement of players on both teams. A tent located on a flat stretch of land contains multiple boxes that can be used for cover alongside sandbag walls around the tent. In one game mode—Bomb Delivery—the tent is the target for the detonation of the bomb; a successful bomb delivery will result in the tent being destroyed by the bomb. Scenes for this map were filmed in Lebec, California.

    Abandoned Mine

    The Abandoned Mine map is most prominently featured in Season 1 of Video Game High School. It features the ruins of an old iron mine, including abandoned buildings, building frames, and other structures. Team spawns are located in different structures across from each other on the battlefield, with a large no man's land between them. Scenes for this map were filed at the Eagle Mountain iron mine in Eagle Mountain, California; the site is a popular filming location for many mainstream films, including The Island (2005) and Tenet (2020).

    provides various weapons, not exclusively guns, to players which are used throughout the series, generally on multiple occasions. All known weapons are listed below in their respective categories:

    Assault Weapons

    •AKMSU Compact Carbine

    •AKS-47 (with ASK-74U variant)

    •H&K G36 (with G36KV and G36C variants)

    •H&K SL8

    Weapons in Field of Fire are highly modifiable, with multiple weapons displaying a wide array of variants and upgrades. One such instance is the G36; BrianD utilizes a G36K variant with a top rail, Magpul Angled Fore Grip (AFG), EoTech holosight, Knights Armament handguard, AR15 magwell adapter, and an HK416 style sliding stock with an AR15 stock adaptor. The Law also uses a G36 on occasion, but this variant is a stock G36C with a custom optic scope and vertical fore grip.

    Weapons can also be modified with varying ammunition loadouts, including full metal jacket (FMJ) rounds, jacketed hollow-point (JHP) rounds, armor-piercing (AP) rounds, or railgun rounds. It can be assumed that these types of ammunition differ in their combat effectiveness against various targets. A multitude of attachments can also be added to one's weapon, including red dot, advanced combat optical sight (ACOG) and 8x scopes, foregrip, bipod and adjustable stock attachments, and spring and hair trigger upgrades.

  2. Field of Fire is a computer wargame for the Atari 8-bit computers designed by Roger Damon and published by Strategic Simulations in 1984. The game was ported to the Commodore 64, by Brian Fitzgerald, and Apple II. Roger Damon also wrote Operation Whirlwind.

    • Atari 8-bit, Roger Damon, Commodore 64, Brian Fitzgerald
  3. Fields of Fire is a solitaire game of commanding a rifle company between World War II and Present Day. The game is different from many tactical games in that it is diceless and card based. There are two decks used to play.

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  4. Mar 6, 2024 · Fields of Fire is a captivating and challenging solitaire game that simulates the experiences of a rifle company commander in World War II, the Korean War, and the Vietnam War. The game was designed by Ben Hull and published by GMT Games.

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  6. Dec 11, 2021 · Fields of Fire - Mission 1 - Turn 1 - a Rules and Playthrough video Keeping it simple, making sure we have the basics without stressing about the edge cases that only drive people nuts!...

    • Dec 11, 2021
    • 8.6K
    • SOLO Boardgaming
  7. Fields of Fire is a solitaire game of commanding a rifle company between World War II and the Present Day. The game is different from many tactical games in that it is diceless and card based. There are two decks used to play.

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