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      • FINAL ROUND - The last round in a magazine deals bonus damage. The last shot in your magazine deals 33% additional damage In Destiny, FINAL ROUND is a Weapon Upgrade that can be found on nearly all Hand Cannons, Scout Rifles, Shotguns and Sniper Rifles in the game.
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  2. Sep 9, 2014 · Updated: 09 Sep 2014 02:03. FINAL ROUND - The last round in a magazine deals bonus damage. The last shot in your magazine deals 33% additional damage. In Destiny, FINAL ROUND is a Weapon Upgrade that can be found on nearly all Hand Cannons, Scout Rifles, Shotguns and Sniper Rifles in the game.

  3. So, load 1 shell into the gun and that shot will do 33% extra damage. Makes your gun that much deadlier. Then, reload one shell after your kill. Basically, that perk allows you to sacrifice your 6-round mag with a slow-ass RoF for a 1-round mag and 33% extra damage.

  4. Remember the "Final round" perk from destiny 1. Bungie Suggestion. Long sory short this was an absolute busted perk on sniper rifles because it allows snipers to one shot body shot by simply firing your sniper at at wall and gaining the weapon damage without actually earning it.

    • The Five Wheel of Adversity Challenges
    • Challenges in The Valley
    • Paraversal Challengers in The Vault
    • The Starhorse's Favor
    • The Final Boss Fight
    • Strike The Lightning Round

    The Wheel of Adversity decides who you'll face in the Valley and Vault sections in Dares of Eternity. These challenges are a compilation of familiar mechanics seen in other parts of the game. You'll have to defeat the Paraversal Contenders and enemies to start the challenge mechanic.

    Challenges in the Valley and the Vault arenas are the same except that the Valley doesn't have a Paraversal Challenger boss fight.

    The Vault is the second encounter after the Valley. The Vault area builds on the mechanics from the Valley with an additional phase where you need to fight a Paraversal Challenger in the front of the room. Cabal: Paraversal Challenger The Bombtenders you'll need to kill enter the arena from the front--but don't stand near there, because the Cabal d...

    Starhorse's Favor is a buff that lasts that entire encounter which gives you Heavy ammo regeneration and increased defense. If you have the buff, there will be a colorful aura above your head and text saying that you have the Starhorse's Favor on the bottom left of your screen. This is great for farming Power weapon kills too. After the Valley enco...

    The "Pick A Door!" guessing game presents three doors with Hive, Cabal, and Vex symbols. Standing on the correct plate gives you a Starhorse's Favor and starts the final dare encounter.

    Lighting Rounds are random! They're an extra encounter after completing the final boss fight that gives more loot. Lightning Rounds have three waves of zone-capturing and defeating enemies. This surprise event can happen during the Hive, Cabal, or Vex final boss fights.

    • Saniya Ahmed
  5. The key to one-hit snipers is the Final Round perk. The highest impact class of sniper rifles (i.e. Gozen-C, Silvered Bouddica, Efrideet's Spear, etc.) all do almost enough damage to kill with a bodyshot. The Final Round perk boosts your damage by 33% on the last round in your clip, pushing that over the top.

  6. Dec 28, 2021 · By Jacob Tawil. Published Dec 28, 2021. Destiny 2's new six-player activity, the Dare of Eternity, is full of content for players to grind. Here's the guide to completing the activity. Bungie's 30th Anniversary Pack for Destiny 2 introduced plenty of new activities and loot for players to dive into.

  7. Dec 9, 2020 · The final round in the magazine deals bonus damage based on the number of stacks. Hawkmoon at default comes with a magazine of 8. That means that you can get a maximum of 7 Paracausal Charges before the Paracausal Shot. I did a test to see just how much damage you would do if you had a stack of 7 Paracausal Charges. Here’s how much damage it does.

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