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  1. Strengths: •The Fire Panda Warrior, Xiong Fei has a loaded skill kit. •He has high base HP and Defense stats. •He's a great fire tank to hold off water types in Guild Content. •He has a big arsenal of debuffs including defense break, attack break, attack speed slow and glancing.

  2. Skill set. Skill 1 hits 3 times with each hit having 50% chance (max skill) of landing armor break. In other words, assuming you have sufficient acc he should have 1- ( (1- (0.5x0.85)) 3)=81% chance of landing def break after resistance check. (Correct me if I'm wrong my math sucks) Skill 2 is self explanatory 15% heal on everyone for 2 turns ...

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  4. Fire Panda Warrior - Guide on where to find monsters needed for fusion. Nangrim, Fire Beast Hunter, is currently in the SS rotation. Actually, Akia herself is too. as is akia. hey, this is really helpful. Never realize he is in ss rotation. Just use 200 stones tried and 4th summon popped him out. this is so exciting as my last vero fusion, i ...

  5. Nov 25, 2023 · Panda Supremacy. Attacks the enemy 4 times. Each attack will grant HP Recovery Disturb, Glancing Hit Rate Increase, Attack Power Decrease, and Attack Speed Decrease for 2 turns with a 70% chance respectively. The inflicted damage is proportionate to your Defense. The damage increases by 20% per harmful effect granted on the enemy.

  6. I had just returned to Summoners war after a 4 year break and had been playing on an old alt (1.8k days old) for about 100 days before wanting to start fresh to slowly transition into a new main. As of now I'm doing the best that I can with what I've got but crystals are running low (f2p also) but reading this post has motivated me.

  7. The most awesome effect of this skill is in healing all allies by 15% HP by each turn for 2 turns. This is almost identical to the 3rd skill (Holy Water) of Water Archangel but a little weaker. Anyway, Xiong Fei is not a healer but the healing effect that goes with this skill is good enough for sustainability especially in running dungeons.

  8. Removes the harmful effects casted on yourself and counterattacks for 2 turns when attached. Recovers 15% of the HP of total allies at each turn for the next 2 turns. (Reusable in 5 turns)

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