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  1. See what the best runes, stats, and places are to use Xiong Fei (The Fire Panda). To get Xiong Fei easier checkout the detailed fusion guide that includes all required monsters and essences to fuse and awaken him in Summoners War!

  2. What fusion monsters are best, from worst to best please. I am almost done about half of the fusions and will have fire emperor soon. Please rank: water phoenix, wind valkyrja, dark ifrit, fire panda warrior, light paladin, fire emperor. Instead of making a worst/best list, I can give you a bit of advice in relation to which stage or area of ...

  3. Skill set. Skill 1 hits 3 times with each hit having 50% chance (max skill) of landing armor break. In other words, assuming you have sufficient acc he should have 1- ( (1- (0.5x0.85)) 3)=81% chance of landing def break after resistance check. (Correct me if I'm wrong my math sucks) Skill 2 is self explanatory 15% heal on everyone for 2 turns ...

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  5. Fire Panda Warrior - Guide on where to find monsters needed for fusion. Nangrim, Fire Beast Hunter, is currently in the SS rotation. Actually, Akia herself is too. as is akia. hey, this is really helpful. Never realize he is in ss rotation. Just use 200 stones tried and 4th summon popped him out. this is so exciting as my last vero fusion, i ...

  6. Apr 25, 2001 · Come on Baby Light my Fire Place: Labyrinth of the Khosani Items: Thermal Medallion Summoner Sabaton Scythian Bow Enemies: Burning Bone Knight x27 Fire Salamanka x11 Khosani Heretic x16 Pyrul (Boss) Alright time to begin capturing those stinking demons.

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  7. The most awesome effect of this skill is in healing all allies by 15% HP by each turn for 2 turns. This is almost identical to the 3rd skill (Holy Water) of Water Archangel but a little weaker. Anyway, Xiong Fei is not a healer but the healing effect that goes with this skill is good enough for sustainability especially in running dungeons.

  8. Nov 25, 2023 · Panda Supremacy. Attacks the enemy 4 times. Each attack will grant HP Recovery Disturb, Glancing Hit Rate Increase, Attack Power Decrease, and Attack Speed Decrease for 2 turns with a 70% chance respectively. The inflicted damage is proportionate to your Defense. The damage increases by 20% per harmful effect granted on the enemy.

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