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  2. Fireball. Level. 3rd. Casting Time. 1 Action. Range/Area. 150 ft (20 ft ) Components. V, S, M * Duration. Instantaneous. School. Evocation. Attack/Save. DEX Save. Damage/Effect. Fire. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame.

    • D&D Beyond

      D&D Beyond - Fireball - Spells - D&D Beyond

  3. Casting Time: 1 action. Range: 150 feet. Components: V, S, M (a tiny ball of bat guano and sulfur) Duration: Instantaneous. A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot radius must make a Dexterity saving throw.

  4. Range: 150 feet. Target: A point you choose within range. Components: V S M (A tiny ball of bat guano and sulfur) Duration: Instantaneous. Classes: Sorcerer, Wizard. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame.

  5. Duration: Instantaneous. Components: V, S, M (a candle and a pinch of sulfur) A bright streak flashes from your pointing finger to a point you choose within range, where it blossoms with a low roar to engulf a single creature in searing flame. That creature takes 6d6 fire damage, or half damage with a successful Dexterity saving throw.

  6. Sep 27, 2022 · Fireball is a DnD spell that’s both powerful and unstable. It threatens low-level characters with imbalance, but it also offers early game players plenty of fun and creativity. We love fireball, and we love it because it’s a little bit broken.

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