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  1. Flywheel 0.6.9 and up is packaged with the create mod itself. Don't need to install flywheel seperately anymore. 6 Serbs123889 • 7 mo. ago Use create 0.5.1b 1 Pretend_Promotion_77 • 5 mo. ago Are You Using The Newest Version Of All In One Create? If So, It Doesnt work anymore. mikadzukisanriyue • 3 mo. ago use create 0.5.1e ElectronicMacaroon61

  2. Dec 9, 2021 · By jozufozu Mods 35,652,146 Description Comments (328) Files Images Relations Source Issues Flywheel Legacy This page only contains versions < 0.6.9. These legacy Flywheel versions are still available so that old releases of other mods, such as Create, are still usable. Flywheel is now intended to be bundled within the mods that need it.

  3. I deleted the flywheel mod and createbigcannons and it works.(on 1.19.2 "forge 43.2.21")i think createbigcannons have a problem with build in flywheel in create. "If my english is bad sorry, im not very good at it"

  4. Mods 35,473,649 Description Flywheel Legacy This page only contains versions < 0.6.9. These legacy Flywheel versions are still available so that old releases of other mods, such as Create, are still usable. Flywheel is now intended to be bundled within the mods that need it. You do not need to download Flywheel directly for versions >= 0.6.9.

  5. Where is Flywheel 0.6.9? >: ( You updated to Create 0.5.1c but now get this error? And you can't find the new Flywheel version anywhere? That's because it's included with Create! Just delete the old Flywheel jar from your mods folder and the error is gone! 🦀

  6. Dec 29, 2021 · Fixes. - Address crash experienced by some users while rendering any tile. - Fix crash caused by loading a world with flywheel backend off. 0.5.0: New. - Added parallel batching backend, effectively a CPU instancer. - Now partially compatible with starlight. Technical/API. - Much more flexible vertex formats.

  7. Instancing Flywheel provides an alternate, unified path for entity and tile entity rendering that takes advantage of GPU instancing. In doing so, Flywheel gives the developer the flexibility to define their own vertex and instance formats, and write custom shaders to ingest that data. Shaders

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