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Top Answer
Answered Jul 14, 2014 · 3 votes
I would suggest to create a class City which extends Rectangle
import javafx.scene.Node;import javafx.scene.paint.Paint;import javafx.scene.shape.Rectangle;--public class City extends Rectangle { public City(final Node node) { super(node.getLayoutX(), node.getLayoutY(), 32, 32); this.setFill(Paint.valueOf("BLUE")); }}
If you want to "connect" Methods from your FXML-Controller class to the FXML-File, you have to annotate them with @FXML in your Controller.
Here i have an example for you:
import java.net.URL;import java.util.ResourceBundle;import javafx.event.ActionEvent;import javafx.fxml.FXML;import javafx.fxml.Initializable;import javafx.scene.Node;import javafx.scene.input.MouseEvent;import javafx.scene.layout.AnchorPane;/** * FXML Controller class * * @author Patrick Ott <[email protected]> */public class MapController implements Initializable { @FXML AnchorPane main; /** * Initializes the controller class. * * @param url * @param rb */ @Override public void initialize(URL url, ResourceBundle rb) { // do some initializing work here } @FXML public void movetest(MouseEvent event) { // your code for evaluating if move is possible.. System.out.println("movetest()"); } @FXML public void newcity(ActionEvent event) { // your code to create a new City } @FXML public void move(MouseEvent event) { Node node = (Node) event.getSource(); City newCity = new City(node); main.getChildren().add(newCity); }}
Because your FXML is shortend and you also didn't post you full i worked on the FXML-File you added to your Question, which follows below.
<?xml version="1.0" encoding="UTF-8"?>-<?import java.lang.*?><?import javafx.scene.control.*?><?import javafx.scene.effect.*?><?import javafx.scene.layout.*?><?import javafx.scene.shape.*?><AnchorPane fx:id="main" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="352.0" prefWidth="576.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="loadobject.MapController"> <children> <TextField fx:id="textBox" layoutX="2.0" opacity="0.01" prefHeight="352.0" prefWidth="576.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0"> <effect> <ColorAdjust /> </effect> </TextField> <Rectangle fx:id="tile1" fill="#26b522" height="32.0" onMouseClicked="#movetest" stroke="BLACK" strokeType="INSIDE" width="32.0" /> <Rectangle fx:id="tile20" fill="#26b522" height="32.0" layoutX="32.0" onMouseClicked="#movetest" stroke="BLACK" strokeType="INSIDE" width="32.0" /> 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layoutY="6.0" mnemonicParsing="false" onAction="#newcity" text="Found City" /> </children> </AnchorPane>
I hope it will help you. If something is not clear, feel free to comment and ask ;)
Patrick
1/5
Top Answer
Answered Oct 13, 2010 · 83 votes
Without seeing your code I cannot be sure, but my guess is you are using single quotes ('\n') instead of double quotes ("\n").
PHP will only evaluate escape sequences if the string is enclosed in double quotes. If you use '\n', PHP will just take that as a literal string. If you use "\n", PHP will parse the string for variables and escape sequences and print a new line like you are expecting.
Other Answers
Answered Sep 06, 2012 · 10 votes
Try
$text = 'text line one' . PHP_EOL . 'text line two';echo '<textarea>' . $text . '</textarea>';
Will add each text on reparate line in texarea.
Other Answers
Answered Feb 06, 2014 · 6 votes
PHP Side: from Textarea string to PHP string
$newList = ereg_replace( "\n",'|', $_POST['theTextareaContents']);
PHP Side: PHP string back to TextArea string:
$list = str_replace('|', ' ', $r['db_field_name']);
2/5
Top Answer
Answered Oct 13, 2010 · 82 votes
Without seeing your code I cannot be sure, but my guess is you are using single quotes ('\n') instead of double quotes ("\n").
PHP will only evaluate escape sequences if the string is enclosed in double quotes. If you use '\n', PHP will just take that as a literal string. If you use "\n", PHP will parse the string for variables and escape sequences and print a new line like you are expecting.
Other Answers
Answered Sep 06, 2012 · 10 votes
Try
$text = 'text line one' . PHP_EOL . 'text line two';echo '<textarea>' . $text . '</textarea>';
Will add each text on reparate line in texarea.
Other Answers
Answered Feb 06, 2014 · 6 votes
PHP Side: from Textarea string to PHP string
$newList = ereg_replace( "\n",'|', $_POST['theTextareaContents']);
PHP Side: PHP string back to TextArea string:
$list = str_replace('|', ' ', $r['db_field_name']);
3/5
Top Answer
Answered Nov 26, 2013 · 110 votes
In order to do that you need reflect.
package main-import ( "fmt" "reflect")func main() { // one way is to have a value of the type you want already a := 1 // reflect.New works kind of like the built-in function new // We'll get a reflected pointer to a new int value intPtr := reflect.New(reflect.TypeOf(a)) // Just to prove it b := intPtr.Elem().Interface().(int) // Prints 0 fmt.Println(b) // We can also use reflect.New without having a value of the type var nilInt *int intType := reflect.TypeOf(nilInt).Elem() intPtr2 := reflect.New(intType) // Same as above c := intPtr2.Elem().Interface().(int) // Prints 0 again fmt.Println(c)}
You can do the same thing with a struct type instead of an int. Or anything else, really. Just be sure to know the distinction between new and make when it comes to map and slice types.
4/5
Top Answer
Answered Jun 13, 2009 · 21 votes
Either
Dim strings = New String() {"a", "b", "c"}-
or
Dim strings() As String = {"a", "b", "c"}
should work
5/5
stackoverflow.com › questions › 28129598What does %3.1f do in C? - Stack Overflow
stackoverflow.com › questions › 28129598printf("%3.1f %15.10f\n",x, x*x+x+1/x); In the book it says that it. %m.kf Converts a value of type float (or double) to m decimal positions with k digits after the period. After playing around with this I am still completely baffled.
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creators.vrchat.com › avatars › creating-your-firstMay 8, 2024 · Step 1 - Choose a 3D model. Maybe you already have a 3D model that you want to use as an avatar - or you might be downloading a 3D model for the first time. Here are a few ways you can get started: Option 1: Use an avatar creation tool. Instead of finding or creating a 3D model, you can try using an avatar creation tool:
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