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  1. 1.1. Font creation ¶. First create a new font with the New command in the File menu (or by using the -new argument at startup). Give the font a name with the Font Info command from the Element menu. You use this same command to set the copyright message and change the ascent and descent (the sum of these two determines the size of the em ...

    • Tutorial

      Navigating to glyphs. 4.2. Creating the letter “o” –...

    • Remove Overlaps
    • Simplify Contours and Add Extrema Points
    • Round Everything to Integer Coordinates
    • Validate
    • A Word About Hinting
    • Check Your Metadata
    • Building The Font Files

    As you know, it is a good idea to keep your letter-forms as combinations of discrete components as you design: stems, bowls, serifs, and other pieces of each glyph. But although this technique is great for designing and refining forms, you want your final, published font to have simple outlines of each glyph instead. This reduces file size a bit, b...

    You should also simplify your glyphs where possible — not eliminating details, but eliminating redundant points. This reduces file sizes slightly for every glyph, which adds up considerably over the entire set of characters in the font. From the “Element” menu, choose “Simplify” > Simplify (or hit Ctrl + Shift + M). This command will merge away red...

    The final preparation step to perform is to round all points (both on-curve points and control points) to integer coordinates. This is mandatory for generating TrueType output, but is highly recommended for OpenType output as well. It can result in sharper rendering and better grid-fitting when the fonts are displayed, without any additional design...

    Your font should pass the required validation tests before you generate your final output. As with the rounding-points-to-integer-coordinates step, though, sometimes the other preparatory operations can introduce errors, so it is always a good idea to run the whole-font validator at this stage before building the final output. Making Sure Your Font...

    Hinting refers to the use of mathematical instructions to render the vector curves in a font in such a way that they line up nicely with the pixel grid of the rasterized output device (whether that grid is composed of dots of ink or toner on paper, or luminescent dots on a computer monitor). FontForge allows you to hint your font (and even provides...

    Last but certainly not least, once your font has been thoroughly prepared technically for export, you should pause and update the font metadata, making sure that important metadata information is included, and that it is up to date. First, if this is the initial release of your font, open the Font Infodialog from the “Element” window, and select th...

    The process for generating the font output files is the same when you are building the final release as it is when you are building a quick-and-dirty copy for testing, but you will want to pay closer attention to some of the options. Open the Generate Fontswindow by choosing it from the “File” menu. Again, the top half of the window allows you to c...

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  3. Mar 3, 2016 · Go to Element > Font Info (Control- Shift-F) to enter your unique font and font family names as well as copyright information. Step 2. When you're satisfied with your font, go to File > Generate Fonts in order to save your font as a TTF file (or the font file extension of your choice). Navigate to your saved font file, install it, and use it as ...

  4. Sep 29, 2022 · I walk you step by step on how I created my own font in FontForge from the sketching phase all the way to exporting your font to use in any of your projects!...

    • Sep 29, 2022
    • 1002
    • oliphrogart
  5. Jan 15, 2021 · Typography Tutorial - Generating Fonts in FontForge and installing themSocials:https://linktr.ee/retr0atelierFonts available on GitHub.00:07 Font Information...

    • Jan 15, 2021
    • 6.7K
    • _ retr0
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