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      • A principle character in could have as many as 8,000 3D-printed replacement faces. A range of individual brow and mouth pieces allowed a character to have approximately 1.5 million possible facial expressions.
      laika.com › our-films › boxtrolls
  1. Snatcher has over 1,180,000 possible facial expressions ; Winnie has over 600,000 possible facial expressions; Eggs had over 1,400,000 possible facial expressions; Mechanical Terror. The Boxtrolls called for one of the most complex stop-motion puppet rigs yet built by LAIKA, the menacing Mecha Drill.

    • how many possible facial expressions are there in the boxtrolls part1
    • how many possible facial expressions are there in the boxtrolls part2
    • how many possible facial expressions are there in the boxtrolls part3
    • how many possible facial expressions are there in the boxtrolls part4
    • how many possible facial expressions are there in the boxtrolls part5
  2. A principle character in The Boxtrolls could have as many as 8,000 3D-printed replacement faces. A range of individual brow and mouth pieces allowed a character to have approximately 1.5 million possible facial expressions.

  3. Sep 23, 2014 · For Eggs, there were 1.4 million possible facial expressions and of them, 15,000 were 3D-printed. In total, over 53,000 3D-printed faces were used in the film for all of the characters. And...

    • Becky Chung
  4. Sep 26, 2014 · In Coraline, the animators could choose from about 207,000 possible combinations of facials expressions when animating the character of Coraline. In The Boxtrolls , Eggs has about 1.4...

    • By The Numbers
    • VFX
    • On-Set Animation
    • Puppets and Set Design
    • Rapid Prototyping / 3D Printing
    There were 330 on Laika’s crew, not counting voice actors, sound engineers, or workers at other facilities.
    At most, 30 of these people were animators. The production started with only two animators and maxed out at 30 simultaneous animators for only about a month before tapering down.
    The production period totaled 72 weeks.
    Each animator is responsible for four seconds of animation a week. Each second of animation is composed of 24 still frames.
    Works to expand the world of The Boxtrollsand populate it with more characters than would be feasible by creating physical puppets
    Department works closely with character, set, and costume designers to emulate the style and lines in the computer
    VFX adds additional CG-animated puppets of Boxtrolls and humans to scenes like the waltz and the crowded market square
    They also scan an actual puppet in stop-motion to be able to mimic its movements in CG, for example a Boxtroll eating computer-generated bugs
    Though the sets are beautiful and delicate, they’re also built rock-solid to prevent any bumps or movement.
    Sets can be seen breathing and swelling between hot and cold temperatures.
    A rigger is responsible for making the puppet move in space, while an animator is responsible for the puppet’s performance
    The Guild Entrance Hall set features three sequences in the film with seven or eight minutes shot on the location. The set was built in duplicate so that multiple animators could film different seq...
    Georgina Hayns is the creative supervisor and oversees puppet fabrication
    The Victorian/Edwardian/Dickensian world of The Boxtrollsprovided a special challenge for the designers
    The designing process starts with a character line-up featuring sketches from character designer Mike Smith. The creative team used his original silhouette drawings for inspiration rather than his...
    The original black-and-white, pen-and-ink drawings from Michel Breton also formed the basis of their inspiration for the set designs
    Responsible for taking the head of the puppets and figuring out all of the pieces that need to go inside the head in order to make replacement pieces
    Had produced thousands of replacement pieces for Coraline which all had to be hand-painted. The biggest shift between Coraline and ParaNorman was the color printing, which evolved even further for...
    Complexity has increased over time to give the animators the most performance options possible
    The Boxtrollshave animated lips, cheeks, eyebrows, and foreheads, which ends up allowing more performance options but also produces a lot more parts
  5. Sep 2, 2014 · The plucky heroine of 2009's Coraline had more than 200,000 different facial expressions. Five years later, happy-go-lucky Eggs has about 1.4 million thanks to a mix-and-match system and 3-D...

  6. Dec 18, 2014 · Eggs (voiced by Isaac Hempstead Wright) had roughly 1.4 million possible expressions, and the villain Archibald Snatcher (Kingsley) had nearly 1.18 million. “We wanted them to be realistic in...

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