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  1. Jason Bulmahn is an American game designer who has written or contributed to several works. Career [ edit ] Jason Bulmahn coordinated the world's largest organized play D&D campaign for the RPGA ( Living Greyhawk ), [ citation needed ] and then joined Paizo Publishing as the managing editor of Dragon in 2004. [1]

  2. Mar 28, 2024 · Jason Bulmahn began his professional career as an architect in Milwaukee, but his calling as a game designer was too strong, and he soon found himself in Seattle, writing for Wizards of the Coast. He has served as associate editor for Dragon Magazine, is Director of Game Design for Paizo Inc., and is spearheads the design of the Pathfinder RPG ...

  3. Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, Mark Seifter, et al. Gamemastery Guide: March 10, 2020: 256 978-1-64078-198-6: Hardcover PZO2103 Jason Bulmahn, Logan Bonner, et al. Bestiary 2: June 16, 2020: 320 978-1-64078-223-5: Hardcover PZO2104 Logan Bonner, Jason Bulmahn, Lyz Liddell, Stephen Radney-MacFarland, Mark Seifter, et al.

  4. Jason Bulmahn is a game designer who has been the lead designer of Paizo Publishing, LLC. In 2004, he became the managing editor of Dragon magazine. In 2007, Jason took over as the Lead Designer of the Pathfinder Roleplaying game. He has earned 1 Origins Award and 17 ENnie Awards. Jason Bulmahn is the Lead designer at Paizo Inc. and the ...

  5. Oct 30, 2008 · As the lead designer for the Pathfinder Roleplaying Game (PFRPG), Jason Bulmahn has one job: produce a game that is true to the feel of 3.5e, but that offers “a better play experience.”. And the word among the members of his design team is that Bulmahn has outdone himself. “Jason’s been working 24–7 on the Pathfinder RPG rules ...

  6. Oct 1, 2011 · About. Director of Game Design, Paizo Incorporated, August 2017 - Present. Lead Game Designer, Paizo Incorporated, January 2008 - August 2017. GameMastery Manager, Paizo Publishing, March 2007 ...

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  7. Director of Game Design. Today as Paizo’s Director of Game Design, it is my mission to ensure that we make some of the best games in the business. First and foremost was the redesign of the Pathfinder Roleplaying Game. Starting in 2016, Pathfinder Second Edition went through a three-year design cycle. During that time I have had the privilege ...

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