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  1. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. The lightning ignites flammable objects in the area that aren't being worn or carried. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd. Lightning Bolt.

  2. Lightning Strike. You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one. Thunderclap.

  3. Jan 22, 2020 · The player could then chose the direction of the bolt to be where the rider's body meets the mount's. (Lightning bolt just hits, otherwise this would be a targeted strike.) At 5 feet wide (whether that means a plane or a circular beam), the bolt can hit the rider and the mount, 2.5 feet for the rider, 2.5 for the mount.

  4. Fireball is far easier to position to hit more targets than lightning bolt. Some argument might be made about damage types not being equal, but the fact that usually you can hit at least 3 creatures with fireball, whereas lightning bolt requires the caster to be more mobile to hit at least 2 creatures. Fireball is simply easier to optimize ...

  5. Feb 14, 2023 · You are missing the duration and rider. Lightning Bolt is a one-shot spell. It does a pile of damage and goes away. Sunbeam sticks around for "concentration, up to 1 minute". It does damage each round, and you can reposition it. If you are only looking at its overlap with Lightning Bolt, think of it as ten castings for one slot.

  6. Loads of creatures are immune to fire. Well off the top of my head, lightning damage means it works on infernals and fire elementals, and the damage isnt muted underwater. They're very simple and powerful spells because they're iconic to DnD/Fantasy. If you hear "I cast Fireball," but the spell has like 5ft radius, does average damage, and has ...

  7. O relâmpago incendeia objetos inflamáveis na área que não estejam sendo vestidos ou carregados. Em Níveis Superiores. Quando você conjurar essa magia usando um espaço de magia de 4° nível ou superior, o dano aumenta em 1d6 para cada nível do espaço acima do 3°. fontes : documento de referência de sistema pg 159. voltar à lista de ...

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