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  1. A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

  2. A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

    • How to Cast Lightning Bolt 5E
    • Who Can Cast Lightning Bolt 5E
    • Pros and Cons of Lightning Bolt 5E

    This spell requires verbal, somatic, and material components. Your material components are some fur and a rod of amber, crystal, or glass, and some wavy hand gestures and magic words will cover the two remaining requirements. Once you’ve prepared these components, you can cast a stroke of lightning, 100 feet wide and five feet long, that shoots in ...

    Lightning Bolt 5e is a natural choice for Sorcerers and Wizards. A Druid can learn Lightning Bolt too, but they must choose the Circle of the Land (Mountain) subclass and wait until they’re at level five. A Fathomless Warlock can also access this spell at fifth level, and an Armorer Artificerlearns it at ninth level. Because this is a Wizard spell,...

    Lightning Bolt is a solid damage-dealer for any spellcaster. Like Fireball 5e, this is a low-cost way to join the offensive if you’re not particularly skilled at swinging a sword. Like Fireball, this is also an easy way to deal friendly fire damage to your party, so choose the direction of your lightning magic wisely. Let’s compare these two a litt...

    • One action
    • Third
    • Instantaneous
    • Self (100ft long, 5ft wide)
  3. Spell Description. A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

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  5. When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one.

  6. When you cast the spell, choose a point you can see under the cloud. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one.

  7. Lightning Lure. Evocation cantrip. Casting Time: 1 action. Range: 15 feet. Components: V. Duration: Instantaneous. You create a lash of lightning energy that strikes at one creature of your choice that you can see within range. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then ...

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