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  1. Download thousands of Minecraft maps for free. Available for both Java and Bedrock Edition. Including Parkour, Adventure, Survival & more!

    • Overview
    • Obtaining
    • Usage
    • Data values
    • History
    • Issues
    • Trivia

    A map is an item used to view explored terrain and mark landmarks.

    Crafting
    Natural generation
    Cartography table
    A map can also be created using a single paper on a cartography table to create an empty map, or a paper with a compass for an empty locator map.‌[Bedrock Edition only]
    Starting map
    This feature is exclusive to Bedrock Edition.  When creating a new world in Bedrock Edition, the player can enable the "Starting Map" option to spawn with an empty locator map in the hotbar. The map's zoom scale is 1:8. The map is updated only while the player holds it.

    Mapping

    Crafting a map creates an empty map. The map is drawn for the first time when it is held and used (with use item). This map can then be adjusted to different zoom levels. After conversion to a drawn map item, it starts to draw a top-down view of the player's surroundings, with North pointing to the top of the map. A pointed oval pointer indicates the player's position on the map, and moves in real-time as the player moves across the terrain shown on the map. The map does not center on the player when created, rather, the world is broken up into large invisible grid squares, and the map displays the area of whichever grid square it is in when it is first used. For example, if a player uses a new map in a certain grid square, and then moves a distance away and uses another fresh map but is still within the same grid square, both maps appear identical. To make a map that is not identical to the first one, the player would have to move outside of the edges of the first map (because then they would be in a new grid square). This way, no two maps of the same size can ever partially overlap and every map can display only a fixed area. To record the world on a map, that specific map must be held in the player's hands while the player moves around the world. The world is recorded as-is during exploration, meaning that if the world is modified, a player must revisit the area while holding the map to update the map's view. Maps can also be cloned. If a player holds a map whose one or more clones are on display in item frames, updates are made on all clone-connected maps. Other players are displayed on the map only if they have a map in their inventory cloned from the one being looked at. When placing a map into an item frame, the map displays with a green pointer shown at the location of the item frame. This is to help the player see where they are in relation to the area that the map is showing. If the player leaves a map in an item frame and views a clone of it, the green pointer remains in the spot of the framed copy. This can be used to set up waypoints. Unexplored areas are transparent, making the item frame visible. When the player leaves the area shown on a specific map, the player pointer transforms into a white dot that moves on that map. The marker shrinks to a smaller white dot if the player is far from the map's center: the area is 320 by 320 blocks per scale factor. The dot moves along the edge of the map to show the relative location of the player. However in Bedrock Edition, the pointer remains as an arrow but shrinks until the player is near the area shown on the map. While maps in the Nether work, they show only the red-and-gray pattern, regardless of the blocks placed. The only useful function is finding where the player is in relation to placed framed maps, which show as green pointers. Additionally, the player pointer rapidly spins and is not a good indicator of direction. Placing a banner in the Nether still shows it on the map as usual. Having a smaller map image while riding a strider in the Nether can help one to see one's footing while traveling over lava. In Java Edition, when using a map from another dimension, the map shows the player's position and direction when they were last in the dimension of the map. In Bedrock Edition, however, the player can use maps from one dimension while in another dimension. For locator maps, the place marker changes color depending on the dimension that the player is currently in (white for the Overworld, red for the Nether, and magenta for the End). An Overworld map in the Nether shows the player's corresponding location and direction in the Overworld. Similarly, a Nether Map in the Overworld shows the player's corresponding location in the Overworld, but the place marker spins, just like a Nether map in the Nether. An Overworld map in the End shows the world spawn. A Nether map cannot be used in the End — the map appears, but the place marker is not shown anywhere — and similarly, an End map cannot be used in the Overworld or the Nether. A player can make a large piece of pixel art (128×128) facing upward, center a map on it, and place that map in an item frame to create a custom picture. Locking is recommended. See Map item format#Map Pixel Art for details on the techniques. Maps display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the map is full-sized only when held in the dominant hand with both hands free. A map always positions itself facing towards North when placed horizontally within an item frame regardless of how the map is placed.

    Map content

    Maps consist of square pixels arranged like pixels in a 128×128 square pattern, with each pixel representing a square portion of land. In Java Edition, the color of a map pixel generally matches the color of the most common opaque block in the corresponding area, as seen from the sky. 'Minority blocks' in the target area have no effect on the color of the pixel, thus small features tend to be undetectable on zoomed-out maps. In Bedrock Edition, the color of a map pixel instead matches the single top-most opaque block in a grid sized by the map magnification pixel size (see the table in the "Player marker and pointer" section below). For example, a 3/4 magnification map has a pixel size of 8x8 blocks; this means the map will read only the top-most opaque blocks at the 0,0 coordinate, the 8,0 coordinate, the 0,8 coordinate, etcetera, ignoring all other blocks in the area. This means that in Bedrock Edition, map pixel art requires only one block per pixel regardless of map magnification. In Bedrock Edition, grass, foliage and water colors that are biome-dependent are represented accurately on a map. Biome colors on Java Edition. \tBiome colors on Bedrock Edition. Maps also show ground up to about 15 blocks below the surface of the water in oceans as slightly lighter blue, to show where the ground rises. This is not true with land above water. Higher elevations in the world mean lighter colors on the map. The map records the surface even as the player moves below the surface. A standard map represents 128x128 blocks (1 block per pixel, 8x8 chunks) but maps can be zoomed-out to represent up to 2048x2048 blocks (16 square blocks per pixel, 128x128 chunks). Some relevant distances: 64 blocks (4 chunks) is the update radius from a player in the Overworld and the End. However, it is half this (32 blocks) in the Nether. Also, 1024 blocks is the minimum Overworld distance from a nether portal, at which players can build another portal and expect to reach a new location in the Nether. This is the distance across a 1:8 map, and also from a 1:16 map's center to its edge.

    Player marker and pointer

    In Java Edition, every map contains a marker that marks the position of the player, and points in the same direction as the player. When a player moves out of a map, a big white dot appears and moves relative to the player's position. The pointer either disappears when the player moves away a certain distance from the border of the map or, in case of explorer maps, the big white dot changes to a smaller white dot. The distance required for the small white dot to appear(explorer maps) or for the big dot to vanish (normal maps) changes with the scaling of the map. •Level 0/4 : 128×128 blocks (each map pixel represents 1 block) •Level 1/4 : 256×256 blocks (2×2 blocks per map pixel) •Level 2/4 : 512×512 blocks (4×4 blocks per map pixel) •Level 3/4 : 1024×1024 blocks (8×8 blocks per map pixel) •Level 4/4 : 2048×2048 blocks (16×16 blocks per map pixel)

    ID Metadata

    In Bedrock Edition, maps use the following data values: Empty map: Filled map:

    Item data

    : •tag: The item's tag tag. •map: The map number. •map_scale_direction: Only internally used when scaling a map, after that directly removed: The amount to increase the current map scale by when crafting. Always 1. •map_to_lock: 1 or 0 (true/false) - true if the map should be locked after being taken out of the cartography table. Only internally used when locking a map, after that directly removed. •Decorations: A list of optional icons to display on the map. Decorations that are removed or modified do not update until the world is reloaded. •An individual decoration. •id: An arbitrary unique string identifying the decoration. •type: The ID of the map icon to display. •x: The world X position of the decoration. •z: The world Z position of the decoration. •rot: The rotation of the symbol, ranging from 0.0 to 360.0, measured clockwise. A rotation of 0 displays the icon upside-down compared to its appearance in the icon texture. •display: The display tag. •MapColor: The color of the markings on the item's texture.

    Map icons

    Map icons are 8×8 in Java Edition, but 16×16 in Bedrock Edition. As such, there are minor misalignment issues in Java Edition. Map icons texture in It should be noted that even if the player used a NBT editor to add an additional icon on the map, Minecraft shows only the first one listed when the player loads up their world.

    This section would benefit from the addition of more images.

    Issues relating to "Map" are maintained on the bug tracker. Report issues there.

    •Use of the F1 key can allow the player to hold a map without blocking their view at all.

    •In Java Edition, a map created using /give can be any map by using the Map parameter to specify the map number desired. E.g. /give [player] minecraft:filled_map{map:5} gives the specified player map_5. If no data value is supplied it defaults to map_0. If map_0 has not ever been crafted, it is centered on x=0, z=0.

    •The maps are stored separately as their own data (.dat) file as map_x.dat with (x) being the map number, see map item format for more info. By manipulating this number, players can organize their maps to suit them, or if they accidentally create a map in the same location, they can delete their extra map so as to save the number they make.

    •Certain programs can be used to make customized maps with images or text on them instead of actual maps, many people use these in adventure maps to show pictures or to tell a story.

    •Since all copies of a map are links to the same file, copying an unfinished map keeps it synchronized with the copy as the player fills it in. Thus, a copy stored in a chest can act as a remote backup.

    •A map that is in an item frame does not update itself until a player picks it up, lets it reload, and places it back again. However, if a player holds a clone of the map, both maps update.

  2. Seed Map is a web app that lets you view and explore Minecraft worlds based on seeds. You can see biomes, structures, slime chunks and more on the map, and find coordinates and details for each feature.

  3. Browse and download custom Minecraft maps created by the community. Find maps for different categories, editions, themes and challenges, or upload your own creations.

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    • [1.5] THE DROPPER. Challenge / Adventure Map. 2.3k 1k VIEW. 3.5m 1.9m 838. Bigre 11/4/12 11:12 • posted 7/16/12 6:22.
    • Greenfield - The Largest City In Minecraft - V0.5.4. Land Structure Map. 20% 5.1k. 3.9k. VIEW. 4m 1.3m 9.7k. THEJESTR 10/15/22 11:14 • posted 8/29/11 10:46.
    • [1.5] THE DROPPER 2; Newton VS Darwin. Challenge / Adventure Map 1k 417. VIEW. 2.1m 1.2m 519. Bigre •5/18/13 7:50.
    • Imperial City. Complex Map. 70% 4.5k. 2.1k. VIEW. 2.7m 1m 1.4k. Rigolo 8/19/13 1:51 • posted 3/11/12 11:14.
  4. www.minecraftmaps.com › all-mapsMinecraft Maps

    Maps: Page 1 of 392. Unofficial fan site for minecraft, providing custom created saved game worlds, including adventure, survival and puzzle maps for minecraft.

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  6. A map is an item used to view explored terrain and mark landmarks. Contents. 1 Obtaining. 1.1 Crafting. 1.2 Cartography table. 1.3 Starting map. 1.4 Chest loot. 1.5 Trading. 2 Usage. 2.1 Mapping. 2.1.1 Map content. 2.1.2 Other dimensions. 2.2 Zooming out. 2.2.1 Zoom details. 2.3 Cloning. 2.4 Player markers. 2.4.1 Java Edition.

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