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  1. Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions.

  2. Morph target animation reduces the workload by giving higher level control, where different facial expressions are defined as deformations of the model, which facial allows expressions to be tuned intuitively. Morph target animation can then morph the model between different defined facial expressions or body poses without much need for human ...

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  4. Definition. Morphing. Visual effects technique which transforms one shape into another in a smooth transition. Tweening. Animation effect which inserts images between keyframes to create the effect of movement. Wrapping.

  5. Morph Target Animation. Alternative to skinning/skeletal animation. Good for detailed, "squishy" animations like faces, explosions, voluminous liquids, transformers... Can be hooked up with lip sync etc. "ah" "oh" "bee" etc. Technical artist creates copies of mesh in several "target" poses.

  6. May 23, 2018 · I recently about heard morph-targets animation from Wikipedia. It seems that the morph target animation is also keyframe-based. What are the differences between Flash's animation and morph target animation?

  7. github.khronos.org › glTF-Tutorials › gltfTutorialMorph Targets - glTF Tutorials

    The following is an example of the state that is computed at 1.25 seconds. The weights that are provided by the animation sampler for this animation time are (0.25, 1.0), and they are used for computing the linear combination of the morph target displacements. Image 18b: An intermediate state of the morph target animation.

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