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  1. munchkin.game › products › gamesMunchkin

    Apr 7, 2020 · Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it. Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items.

  2. Munchkin is a dedicated deck card game by Steve Jackson Games, written by Steve Jackson and illustrated by John Kovalic. It is a humorous take on role-playing games, based on the concept of munchkins (immature role-players, playing only to "win" by having the most powerful character possible).

    • 3–6
    • September 2001; 22 years ago
    • 1–2 hours
    • 1–2 minutes
  3. This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience... with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking.

    • (49.3K)
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  5. Jun 9, 2010 · 10 and up. 168 cards, one six-sided die, and a rulesheet included! Munchkin is a simple, card-based game chock full o' silliness.

    • Steve Jackson Games
    • $20.83
    • 1.6B
  6. Apr 15, 2024 · Munchkin is an exciting, easy-to-learn card and board game with plenty of monsters and treasures, but how do you get started? Just grab any Munchkin game and 3 to 6 players—we'll walk you through everything else you need to know including setup, the gameplay rules, and how to win.

  7. Oct 1, 2023 · Munchkin is a competitive card game where players take on the roles of adventurers striving to reach level 10 by defeating monsters, acquiring treasure, and engaging in various zany shenanigans. Here’s a step-by-step guide on how to play: Setup. Shuffle the Door deck and the Treasure deck separately, and place them face down in the center.

  8. Munchkin Game Rules. Components. 168 cards. One six-sided die. Rules Book. Card Management. Keep separate face-up discard piles for the two decks. You may not look through the discards unless you play a card that allows you to! When a deck runs out, reshuffle its discards.

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