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  1. Many barbarian tribes are masters of the horse, teaching their members how to ride from a young age. Numerian Liberator Class Skills; Uncanny Dodge; Improved Uncanny Dodge; Indomitable Will

    • Untamed Rager

      Dishonorable (Ex): At 7th level and every 3 barbarian levels...

    • Fearsome Defender

      Both the bonus and the increase to DCs increase by 1 at 6th...

    • Titan Mauler

      In lands overrun by giants, dragons, and other hulking...

    • Dreadnought

      Unstoppable and fearless, the dreadnought turns the terror...

    • Mooncursed

      Mooncursed Source Horror Adventures pg. 47 Some barbarians...

    • Invulnerable Rager

      In addition, the barbarian gains 1 point of fire or cold...

    • History
    • Government
    • Geography
    • Fauna
    • Economy
    • Inhabitants
    • Culture
    • References

    Quest for Sky

    1. Main article: Quest for Sky During the Age of Darkness (around -5051 AR), the human Kellid tribes of north-central Avistan began to emerge from the caves they had been living in since Earthfall. This was brought on by the Quest for Sky, the mass emigration of dwarves from the realm of Nar-Voth to the surface. The dwarves did not drive the humans out directly, rather they pushed the orcs of the Darklandsahead of them, and it was this latter group that pushed the humans from the caves they h...

    Rain of Stars

    1. Main article: Rain of Stars The next major event in the region was the Rain of Stars, which occurred in -4363 AR. Numeria was still a pre-literate, tribal society then, but the event was so dramatic and consequential, that it burned its way into a people's collective memory. That night, the Divinity, a spaceship from Androffa, crashed on Golarion, breaking apart and burning through the atmosphere and falling in pieces across Numeria. Some fragments were the size of a fist, while others wer...

    Tiger Lords

    1. Main article: Tiger Lords The Tiger Lords were once a mighty Kellid barbarian tribe from the Realm of the Mammoth Lords. Led by the chief Armag, they left their homelands and traveled eastward, warring with the many tribes of the southeastern Numerian plains in -1003 AR. Their eastward march was eventually halted by the Iobarian warlords and centaur tribes of Casmaron. Today, they are a shadow of their former glory, recently led by a man known as Armag the Twice-Born, who claims to be the...

    Numeria is once again ruled by the Black Sovereign Kevoth-Kul, a formerly drug-addicted despot who resides within his capital of Starfall. His control of the nation is spotty at best following decades of neglect. Numeria is also too vast a country to rule effectively with an iron fist. The people of Numeria are fiercely independent and prefer to av...

    Numeria is a harsh land of windswept plains, and while nearly devoid of valuable trade resources, the land possess its own harsh, rugged beauty. Despite this beauty, the land is naturally barren and only the strong live to survive. The land has few geographical features; the biggest is the vast Lake of Mists and Veils that forms its northeastern bo...

    Numeria is home to a wide range of fauna, both fantastical and mundane. These include aurumvoraxes, bison (in the north), hydras,, pseudodragons, river elk,, and wendigos.

    Numeria is a land of few natural resources. It contains large, windswept plains and few forests of any size. It is, however, the largest supplier of skymetals in the Inner Sea region. These seven rare metals were part of the ship that crashed on Numeria's plains during the Rain of Stars. They each have their own distinct properties and are useful i...

    Numeria is a harsh, often brutal land that raises hard, often brutal people. The land's primary inhabitants are humans of Kellid stock who, outside of the large cities like Starfall and Chesed, organise themselves into tribes. While in theory these tribes all owe fealty to the Black Sovereign, outside of Numeria's big settlements and beyond the rea...

    Because of their long exposure to the manipulations of the Technic League, many Numerians who live outside of the major cities are wary and superstitious of both technology and magic.

    Paizo published a sourcebook titled Numeria, Land of Fallen Stars. The Iron Gods Adventure Path is set in Numeria, and the Iron Gods Poster Map Foliocontains a poster map of the nation. For additional resources, see the Meta page.

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  3. Numerian Liberator. Source People of the River pg. 6. The Kellid barbarians that roam Numeria’s badlands have a healthy mistrust of technology and its corruptive influence. Since the cataclysmic Rain of Stars millennia ago, these warriors have developed numerous techniques and skills to protect themselves from the strange mechanical monsters ...

  4. Level 1 Barbarian with a 16 Str Raging to 20 Str charging 80 feet with a Greataxe and Power attacking: 1d12+10 x3 crit. He lands that lucky 20 and a good roll, that’s 66 damage, but more consistently close to 16 dmg.

  5. Feb 7, 2024 · Kevoth-Kul is the absolute ruler—the Black Sovereign —of the strange, barbarian land of Numeria. 1 A former tribal leader, he now rules his land from his Palace of Fallen Stars in the capital of Starfall. 2 For more than 20 years, Kevoth-Kul was a puppet of the Technic League, who controlled him with Numerian fluids before he managed to ...

  6. Jan 12, 2024 · Thousands of years ago, a massive spaceship from a distant world broke apart in the atmosphere above Golarion, showering down alien debris and technological wonders—an event known as the "Rain of Stars"—onto the plains of Numeria. Largely kept within this land by the barbarian natives' superstition and hostility as well as the greed and ...

  7. What to do with a barbarian death cult? [Kingmaker Book 4] 1E Player. My group is reaching the end of the 4th part of Kingmaker and we are about to gain control of a Numerian barbarian horde that is fanatically loyal to the reincarnation of their culture hero, namely, my character.

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