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      • Numerian fluids are considered drugs. Initially, the fluids expand perception and insight, opening the mind to new sensations. This overstimulation gives way to mental fatigue, leaving the imbiber distracted and vulnerable to suggestion. A pleasant euphoria lasts as long as the drug’s effects.
  1. Either variant increases the potential value of a dose of Numerian fluids, and the potential for unintended consequences in the campaign. At least 1 pint of Numerian fluids must be consumed to experience euphoria and expose the drinker to side effects.

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    • Numerian Fluid Indulger

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  2. Feb 8, 2017 · Numerian / Strange fluids. Having seen the wonders of the world, you know how to tweak more chaos out of a rod of wonder. Prerequisites: Iron Will, member of a faction, gnome. Benefit: When you activate a rod of wonder, roll d% to determine what effect the rod would create.

  3. Ideally, the way it's written up, people drink from the source of numerian fluids and there's a pool of it. On the ground, in an area of a crashed ship, whatever. At that source, you might have a bunch of things mixing and rolling on the reactions table gives you a few things that might affect the physiology of the target differently. Okay, fine.

  4. Mar 19, 2024 · Main article: Numerian fluids Alien fluids seeping from crashed spaceships in Numeria can be fatal if drunk. There are some who take their chances, however, and use these fluids as a drug, finding they provide euphoria and strange side effects: some beneficial, others extremely dangerous. 30

  5. Special Abilities. Addicted (Ex) The Numerian scavenger is addicted to Numerian fluids (see page 28). She keeps her ability damage and penalties under control with lesser restoration. Roll once on the Numerian Fluids Side Effects table on page 29.

  6. Can anyone recommend ways of working these fluids into the story a way that makes sense in the setting? I was thinking that smaller, cheaper, diluted doses might avoid the side-effects and simply give the addictive euphoria, but the rules state that none of the effects kick in until a full dose is consumed.

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