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  1. Spells can be added via the console using the player.addspell command, followed by its Form ID. For example, player.addspell 000A9822 would add Heal Major Wounds to the list of known spells. The command PlayerSpellBook or psb will add every spell defined in the game, including those from mods, test spells, and others not normally accessible to ...

    • Borissean

      Borissean, a Redguard mage, is a Wizard of the Mages Guild...

    • Thieves Den

      The Thieves Den is an official download for Oblivion...

    • Spell Absorption

      Spell Absorption M points for D seconds. Spell Absorption is...

    • Spell Tomes

      The cost for Magicka Vortex has been increased by 23 to...

    • Bound Cuirass

      Bound {Armor} for D seconds. Bound Armor spells equip you...

    • Shivering Isles

      Shivering Isles is the first and only major expansion for...

  2. 000AA068. Novice. Turn Undead up to level 3 for 30sec on Target. (a.k.a. Turn Undead 15pts for 30sec on Target) 11. (You start with this spell if Conjuration is one of your major skills) Alberic Litte, Trevaia, Tumindil, Ungarion. Repulse Undead. 000AA069.

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    • Overview
    • Spells by school
    • Spellcrafting

    Under the science of Magic, spells utilize Magicka to manipulate reality to the whims of the Mage. Six spell-types exist in The Elder Scrolls IV: Oblivion, most of which are governed by the Intelligence and Willpower attributes. Illusion employs Personality, and is the main exception to this rule. While classes such as Battlemage and Healer special...

    •Alteration Spells

    •Conjuration Spells

    •Destruction Spells

    •Illusion Spells

    •Mysticism Spells

    •Restoration Spells

    Spells can be created at an Altar of Spellmaking. Only upon gaining access to the Arcane University or employing the use of the Wizard's Tower official plug-in can one create spells. A craftsman must learn a specific spell quality (i.e. Fire damage or Water Breathing) before it can be crafted into a spell. A craftsman can add effects of the magnitu...

  4. Furthermore, they do not have Illusion as a major skill, which means they can never cast higher-leveled Illusion spells. The Unofficial Oblivion Patch, version 3.5.1, addresses this issue. The Illusion major spell is replaced with a Mysticism major spell. The Atronach Birthsign is also removed.

  5. Beast of Burden. Beast Tongue (Oblivion) Beguiling Touch. Berne's Aura. Black Winter. Blazing Spear (Oblivion) Blessed Word (Oblivion) Blessing of Talos (Knights of the Nine) Blink.

  6. May 8, 2013 · The player usually begins with a base of 5 points per Mage School skill, but depending on the player's character class and even the birthsign, the base skill points can be changed. As with all skills, magic/magicka in the game of Oblivion have different levels based on the skill number achieved. Novice - skill points 5-24.

  7. The red tab lists only those spells that affect a target at range. The blue tab contains only those spells that are touch-ranged. The yellow tab contains only those spells with a range of "Self" The green tab contains all current spell effects. This list will include race and/or birthsign effects in addition to friendly and hostile effects.

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