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How to play. Use arrows [↑→↓←] or W-A-S-D keys to move Mario, to jump higher hold the button. Use Shift/CTRL to Fire/Sprint. Use P to pause and M to mute. You can play continuously or select a level out of 32 any time you want. There is also an option to generate a random map. It's an infinite fun!
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Super Mario Bros. is a platform game developed and published in 1985 by Nintendo for the Famicom in Japan and for the Nintendo Entertainment System (NES) in North America. It is the successor to the 1983 arcade game Mario Bros. and the first game in the Super Mario series.
- Story
- Gameplay
- Characters
- Hard Mode
- Development
- Regional Differences
- Reception and Legacy
- References to Other Games
- References in Other Games
- References in Later Games
The following text is taken directly from the NES instruction booklet localization. One day, the Mushroom Kingdom was invaded by the Turtle Tribe, whose king was capable of using powerful magic. This magic was used to transform all the Mushroom People into inanimate objects such as rocks, bricks, and even horsetails, thus spelling the kingdom's dow...
Super Mario Bros. is divided into eight worlds, each of them containing four levels. Mario[note 1] has to get to the end of the level by jumping over various gaps and avoiding the enemies on his way. He can use several platforms (some of them collapse when Mario lands on them), stairs in the level, as well as jumping boards. There are also pipes al...
Bosses
1. Fake Bowser(Worlds 1 through 7) 2. Bowser, King of the Koopa(World 8)
After beating the main game, the player is given the option to pick a world (by pressing on the title screen) to play in "a new quest"—a harder mode where all Little Goombas are replaced by Buzzy Beetles, and all enemies walk faster; all of the elevator-style lifts are about sixty percent of their original size, while Fire-Bars appear in all possib...
Development for Super Mario Bros. began after Shigeru Miyamoto and Takashi Tezuka finished two other games together beforehand: Excitebike and Devil World. When designing Super Mario Bros., they wanted to use the scrolling screens of Excitebike and the large character sprites from Devil World, to make Super Mario Bros. stand out from other titles. ...
The European version of the game adds one pixel to the hitboxes of Little Goombas, Spinies, Piranha Plants, Bloobers, Cheep-cheeps and Bullet Bills.
Super Mario Bros. received critical acclaim and is considered one of the best games of all time. One of the most-praised aspects of the game is the precise controls, which allow players to control how far and high the characters jump and how fast they can run. The game popularized side-scrolling video games, and the game has since received several ...
Donkey Kong: The design for lifts resembles the girders seen in 100m.Donkey Kong: For the NES release of this game, Mario's jumping sprite from Super Mario Bros.is used on the box art.Super Mario Bros. 3: Bowser returns along with the rest of the Koopa Troop, as well as elements from the original Super Mario Bros. When Princess Toadstool is saved, she says, "Thank you! But our P...Explore the history of Mario, the Mushroom Kingdom, and more at the official Nintendo site for all things Mario.
The original Super Mario Bros. theme, composed by Koji Kondo, has become one of the most well known video game themes around the world. Super Mario Galaxy, released in 2007, became the first game in the Super Mario series to feature orchestrated music, which would return in its sequel and other subsequent games such as Super Mario 3D World.
- Super Mario Bros., September 13, 1985
- Super Mario 3D World + Bowser's Fury, February 12, 2021
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5 days ago · Game series. The Super Mario series is the biggest and most prominent series of the Super Mario franchise. It started in 1985 with the creation of Super Mario Bros. on the Family Computer and subsequently the Nintendo Entertainment System.
Information. Developer (s) Nintendo EAD. Publisher (s) Nintendo. Designer (s) Shigeru Miyamoto. Takashi Tezuka. Series. Super Mario. Release date. Famicom/NES: September 13, 1985. October 18, 1985. May 15, 1987. July 1, 1987. Famicom Disk System: February 21, 1986. Game Boy Advance: February 14, 2004. June 7, 2004. June 9, 2004.