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  1. Procedural programming - Wikipedia

    en.wikipedia.org/wiki/Procedural_programming

    Any given procedure might be called at any point during a program's execution, including by other procedures or itself. The first major procedural programming languages appeared circa 1957–1964, including Fortran , ALGOL , COBOL , PL/I and BASIC . [1]

  2. List of programming languages by type - Wikipedia

    en.wikipedia.org/wiki/List_of_programming...

    Procedural languages. Procedural programming languages are based on the concept of the unit and scope (the data viewing range) of an executable code statement. A procedural program is composed of one or more units or modules, either user coded or provided in a code library; each module is composed of one or more procedures, also called a function, routine, subroutine, or method, depending on the language.

  3. Comparison of programming paradigms - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_programming...

    Procedural: Derived from structured programming, based on the concept of modular programming or the procedure call: Local variables, sequence, selection, iteration, and modularization: Structured, imperative C, C++, Lisp, PHP, Python, Wolfram Language: Functional: Treats computation as the evaluation of mathematical functions avoiding state and mutable data

  4. Procedural drama - Wikipedia

    en.wikipedia.org/wiki/Procedural_drama

    A procedural drama is a genre of television programming which focuses on how crimes are solved or some other aspect of a law enforcement agency, legislative body, or court of law. Some dramas include a lab or conference room with high-tech or state-of-the-art equipment where the main characters meet to work out the problem.

  5. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file

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  7. Functional programming - Wikipedia

    en.wikipedia.org/wiki/Functional_programming

    Functional programming has historically been less popular than imperative programming, but many functional languages are seeing use today in industry and education, including Common Lisp, Scheme, Clojure, Wolfram Language, Racket, Erlang, OCaml, Haskell, and F#..

  8. Declarative programming - Wikipedia

    en.wikipedia.org/wiki/Declarative_programming

    Definition. Declarative programming is often defined as any style of programming that is not imperative. A number of other common definitions attempt to define it by simply contrasting it with imperative programming. For example: A high-level program that describes what a computation should perform.

  9. Police procedural - Wikipedia

    en.wikipedia.org/wiki/Police_procedural

    DDU: District Detective Unit, (1998–99) was made by RTÉ, set in Waterford City and starring Sean McGinley. Single-Handed (2007–) is set in the west of Ireland. Proof (2003–04) set in Dublin and starring Orla Brady. Na Cloigne (The Heads) a 2010 three-part supernatural police procedural produced for TG4.

  10. Programação procedural – Wikipédia, a enciclopédia livre

    pt.wikipedia.org/wiki/Programação_procedural

    O termo Programação procedural (ou programação procedimental) é às vezes utilizado como sinônimo de Programação imperativa (Paradigma de programação que especifica os passos que um programa deve seguir para alcançar um estado desejado), mas pode se referir (como neste artigo) a um paradigma de programação baseado no conceito de chamadas a procedimento (en: procedure call).

  11. Lista de linguagens de programação – Wikipédia, a ...

    pt.wikipedia.org/wiki/Anexo:Lista_de_linguagens...

    programação procedural: Actor: Actor-Based Concurrent Language: ACUCOBOL: 1988 orientação a objetos: Ada: 1980 orientação a objetos programação imperativa programação multi-paradigma: Jean Ichbiah Q20898521 [3] Ada 2005: 2007-03-09 Ada 2012: 2012-12 Ada 2020: Ada 83: 1983-02 1987 Ada 95: 1994-12-21 Address programming language: 1955 Kateryna Yushchenko