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  1. A third-generation programming language ( 3GL) is a high-level computer programming language that tends to be more machine-independent and programmer-friendly than the machine code of the first-generation and assembly languages of the second-generation, while having a less specific focus to the fourth and fifth generations. [1]

  2. C Sharp Programming at Wikibooks. C# ( / ˌsiː ˈʃɑːrp / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms. C# encompasses static typing, [16] : 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16] : 22 object-oriented ( class -based), and component-oriented ...

  3. Turing completeness. In computability theory, a system of data-manipulation rules (such as a model of computation, a computer's instruction set, a programming language, or a cellular automaton) is said to be Turing-complete or computationally universal if it can be used to simulate any Turing machine [citation needed] (devised by English ...

  4. Programação orientada a objetos ( POO, ou OOP segundo as suas siglas em inglês) é um paradigma de programação baseado no conceito de "objetos", que podem conter dados na forma de campos, também conhecidos como atributos, e códigos, na forma de procedimentos, também conhecidos como métodos. Uma característica de objetos é que um ...

  5. Julia is a high-level, general-purpose dynamic programming language, most commonly used for numerical analysis and computational science. Distinctive aspects of Julia's design include a type system with parametric polymorphism and the use of multiple dispatch as a core programming paradigm, efficient garbage collection, and a just-in-time (JIT) compiler (with support for ahead-of-time ...

  6. The game designer will solicit input from both the producer and the art and programming lead for ideas and strategies for the game design. Often individuals in non-lead positions also contribute, such as copywriters and other programmers and artists. Programmers often closely follow the game design document.

  7. Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. [1] Logo is not an acronym: the name was coined by Feurzeig while he was at Bolt, Beranek and Newman, [2] and derives from the Greek logos, meaning word or thought . A general-purpose language, Logo is widely known for its use ...

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